Alice - erection race by lessonofpassion

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Alice - erection race by lessonofpassion

Postby leonizer » Fri, 12Jan27 15:03

Hello Lagooners,

Together with Agrippa we are proud to present you our new game: Alice - erection race.
http://playforceone.com/pf1_games.php?m ... ion%20race

Image

This game is shorter than our previous productions but this time it is time for some experiments.
I would like to know your opinion concerning:

- small animations of all characters - does it appeal to you?
- are arcade elements relevant - as an option like in this game?
- sex scenes mechanics - playable and immerse?
- 10 frame sex scenes - does it look good enough?

Regards
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Re: Alice - erection race by lessonofpassion

Postby NightStalker73au » Fri, 12Jan27 17:27

cool game
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Re: Alice - erection race by lessonofpassion

Postby Graen » Fri, 12Jan27 19:06

OMG WTF Agrippa :lol: (I promise not to think of the children!)

  • Regarding the small animations to the characters, I didn't actually notice them until I looked for them.
  • I actually love arcade elements, and I really think LOP needs more shorter Arcade games, like Pumpkin Kick-up.
  • It took a bit to get used to the "too much too fast" sex mechanic, but it was completely playable, and understandable... well the BJ was, the finger less-so.
  • More frames per animation? Yes, Please!
  • Hi Kitsumi!
One thing I don't like, is that you need to reload the game file to start over...
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Re: Alice - erection race by lessonofpassion

Postby danigonz » Fri, 12Jan27 19:12

Thanks for your explanation: when I saw the game, I was a bit disappointed for its lenght and simplicity. But now I know that it's some kind of "experiment". Anyway, it has your usual great graphics, and the technical improvements are quite pleasing. I answer your questions:

- small animations of all characters - does it appeal to you?
I think that's not very important. I mean, better if everything is animated, buy the game can perfectly pass without them.

- are arcade elements relevant - as an option like in this game?
I prefer all the game to be an adventure/ RPG. It there is an arcade addition, it shouldn't be neccessary to reach the ending: in this case, if you don't have a good score driving, you can't reach the best ending, and I don't like that. The arcade can be amusing for an extra sex scene, or an "easter egg", but shouldn't be a capital elements of the main plot

- sex scenes mechanics - playable and immerse?
YES! I think the control is great and very intuitive. The dialogue gives you clues of what to do (or not). I think this is your best control method so far. ;-)

- 10 frame sex scenes - does it look good enough?
Yes, for me is perfect that way. The two-frames pulsating images sometimes looked a bit rough and even silly. Now, it looks more natural. (But I didn't like the cumshot animation. I prefer to see facials like the ones in the "cumslut" ending of Emily)

So, I think the ideal game should be one with a more developed plot and more different iterations/options during sex scenes (as in "Zoe and Vince", "The Agency", your two last dating sims) with these new controls and animations (a new dating sim or a new Jordan %00 story could be nice with the new improvements)
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Re: Alice - erection race by lessonofpassion

Postby TheBrain » Fri, 12Jan27 20:19

Instead of making a long complicated post I'll just answer your questions (because I don't feel like writing a long complicated post XD):
leonizer wrote:- small animations of all characters - does it appeal to you?
To be honest I didn't even notice it, it wasn't that different from what you usually do with just moving the whole characters a bit. It's definitely not necessary for this type of game. Perhaps when a game becomes more realtime not having animations like these may break immersion (i.e. you can't take all the time you want to answer a question or at least time matters, stuff like that is more believable in a living, breathing world).

- are arcade elements relevant - as an option like in this game?
I like arcade elements as long as they fit within the theme/story of the game. I would keep in mind not making them too hard though, they're not supposed to be the main challenge of the game. A hard minigame will be frustrating to many people, even more so if it blocks off some scenes.

- sex scenes mechanics - playable and immerse?
Very playable and a lot better than your earlier interactions (especially the click repeatedly to raise pleasure bar things). I've only had two minor problems with it. Firstly, the first step of the 'go easy' scenes only allowed a very limited movement (maybe 10 pixels from starting the animation to losing pleasure?), I think these could've been a bit wider. Secondly, each time I reached to the main sex scene my mouse was immediately in a position where the guy would be completely inside her with her complaining and losing points.
I think these 'go easy' limitations could be better if you'd actually "feel" a physical limitation, the animation would slow down/stop and only if you'd continue forcefully you'd lose points/pleasure. This may make the limitation a bit more natural, instead of being some invisible limit which only when you go past it you'll see some changing text (if you even pay attention to that...), and even then you could just continue freely (but you lose pleasure/points).

As for immersion, when I stop moving the mouse the animation completely stops, this makes me feel like the guy moving the mouse. You could say the animation has no momentum. Come to think of it, this is where small animations can actually make quite a difference, breathing/moving/panting/shivering/etc. can add a lot of life to a scene and may stop the thought that a scene has pretty much paused if you do nothing.

- 10 frame sex scenes - does it look good enough?
It looks better than 2 frame sex scenes :P. I would probably prefer Pusooy's style of animation (not using frames, but animating body parts individually) because it seems smoother, but I also realize it's a lot harder to get right. But I think the problem with frames is that they are inherently linear. For example, in Pusooy's style it's fairly straightforward to make a controllable breast touching animation during a 'having sex' animation. When using frames you need to have a frame for every combination of the variables involved (in this case the position in the 'having sex' animation and the position of the breast touching animation). With every degree of freedom the amount of frames grows exponentially...


On a final note, I wasn't really bothered by the length of this game. I found it quite pleasant not to become so frustrated that I'd resort to decompiling the game to find every ending (which I have done with pretty much all your other games... I've said it before: more endings is not necessarily better). The plot obviously could've been more involved than going from a few linear questions to sex, but other than that I don't think there's anything inherently wrong with a short game. In fact, there's a lot more wrong with trying to make a "long" game but not backing it up with enough content (such as creating multiple endings that require you to do nothing different in the game except for the very last "what kind of ending do you want?" kind of question, which we've seen in quite a few of your games).

(oh look, it still ended up as a long post... :P)
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Re: Alice - erection race by lessonofpassion

Postby Son-of-Odin » Sun, 12Jan29 08:58

Hi Leo, you know that i´m a big fan of your games and so I´ll give you my thoughts about your newest game.

First let me say: The graphics are really awesome as ever and the gameflow is absolute ok. The links to some of youir other games are really funny and a very good idea [img]images/icones/icon10.gif[/img] But now to your requests:

leonizer wrote:- small animations of all characters - does it appeal to you?
As Graen said you´ll notice them only if you look for it. I think this is because in all of your games the pics never stand really still. And so I´d like to say they are perfect as they are.
- are arcade elements relevant - as an option like in this game?
I think arcade-minigames are never wrong in a game. But they shouldn´t change the further playing (i. e. in this case someone could have problems to bring the arcade to a good end with a slow pc). And as danigonz said they can be amusing for a little surprise.
- sex scenes mechanics - playable and immerse?
I´d like to agree to Graen (It took a bit to get used to the "too much too fast" sex mechanic, but it was completely playable, and understandable...) but I also feel the same as TheBrain (When I stop moving the mouse the animation completely stops, this makes me feel like the guy moving the mouse. You could say the animation has no momentum. Come to think of it, this is where small animations can actually make quite a difference, breathing/moving/panting/shivering/etc. can add a lot of life to a scene and may stop the thought that a scene has pretty much paused if you do nothing.)
- 10 frame sex scenes - does it look good enough?
Here I agree with Graen again (More frames per animation? Yes, Please!)


All in all it was a real pleasure to play. Many thanks for that. Please kepp up your good work.
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Re: Alice - erection race by lessonofpassion

Postby iksanabot » Wed, 12Feb01 18:55

Hey Leo, thanks for the game.
I agree with pretty much everything that has been said so far. I do think the 10-frame animations are a vast improvement over the 2-frame animations. And I like that the arcade-style game play was more related to the action on the screen instead of trying to move a dot through a path or one of those that takes focus away from your stunning graphics.
I've said it before but i'll say it again, you make incredibly sexy images, except for your cumshots. I think you should take Rastifan's tutorial and see if you can develop better cumshot images, because while I appreciate that you've been including cumshots in your games, they still look like you just paint-brushed some white over the face.
I hate to say anything negative because I hold you in very high regard and love your games, but for me your biggest weakness is making cumshot images, and I hope you address it.
Thanks again.
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Re: Alice - erection race by lessonofpassion

Postby coder » Sat, 12Feb04 14:39

Game play during the sex scenes is a huge improvement in this way.
The extra frames are also a very nice addition.

The small animation don't do much for me.
It gives it more of a static feeling, rather than less.
Maybe if they would be triggered by moving the mouse over the area, it would be more interesting.

I like the fact that in the opening scene you can go to other games.
It is only one game in this case, but there could be more.
In the middle of the game it is really annoying though.
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Re: Alice - erection race by lessonofpassion

Postby Franco » Sat, 12Feb04 21:55

An excellent game. As others have said, the sex scene gameplay was a real improvement. Also, the animations are an improvement over what you were doing before.

I guess it's the porn tradition that leads to facial, etc. cum shots. I would prefer internals, at least sometimes. If it's necessary to show the cum, it could be seen seeping out of the relevant orifice, down the girl's chin, etc., or maybe squirting out. Artificial Girl 3 allows the player to choose whether to come inside or on the girl.

Thanks for the great game. Looking forward to the new dating game you are working on.
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Re: Alice - erection race by lessonofpassion

Postby leonizer » Mon, 12Feb06 12:00

Thank you for all your feedback guys. I really appreciate that.

About happy ends with cum on a girls face and stuff. Following iksanabot suggestions I've studied Rastifan's tutorial and well... Results are just amazing. I our next game you will see girls covered with sperm that will just blow your mind :)
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Re: Alice - erection race by lessonofpassion

Postby iksanabot » Tue, 12Feb07 06:31

Fantastic!!!
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Re: Alice - erection race by lessonofpassion

Postby aeimisgr » Fri, 12Apr06 09:30

Hi, is it possible to have a walkthrou for this game? Regards
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Re: Alice - erection race by lessonofpassion

Postby Squeeky » Fri, 12Apr06 11:56

aeimisgr wrote:Hi, is it possible to have a walkthrou for this game? Regards

Pardon me. But is this not the second post of entry to the Lagoon when you make such a request?

Hm!!!!
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