Zigmut wrote:@ redle : This is a logarithmic curve which calculates the amount of written words with regard to time. The idea is, as Picasso said, "the talent is 10% inspiration and 90% of employment." The first hour is the inspiration but the product must be refined with work, that's why the "productivity" decreases with time. But I have provided a means to correct this in a future release (with y = a ln (x) + b, my solution will increase a).
Yeah, I did get the concept of reduced return over long hours. Just since a player has the option of clicking 2 hour work twice in a row or 4 hour work once, seems the 4 hour should give some added value. Since 1 hour equals plus 10 energy. The work options break down like this:
1 hour = 4 words per energy-hour
2 hour = 4.1 wpeh
4 hour = 4.06 wpeh
So the 2 hour option is the most efficient of the bunch. For those that don't even slightly follow what I'm saying... consider a 20 hour time block. If you spent 20 hours doing the 4 hour option you would work 5 times, write 1625 words, and use 200 energy. Instead, work for 16 hours with the 2 hour option, and use the remaining 4 hours to relax. This will net the exact same 20 hour time and 200 energy, but will write 1640 words.
Also, I apologize. It's shaping up to be a great game and I'm not really wanting to bog this thread down with math. You say you have plans to adjust it anyway. Even if you left it, it would be fine. Just wanted to point out that the biggest wasn't the most efficient (although I'll grant that things change if you consider just energy as the bottleneck or just hours).
As for the Picasso quote and real world work, of course working 2 hours followed by working 2 more hours would be identical to working 4 hours. It's only in the context of games that those two aren't equal.