Inspiring Celina

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Re: Inspiring Celina

Postby tlaero » Sat, 13Sep28 18:40

I like the new title Superawesome. I hope it goes well, and we're her for you if you need help with the code, etc.

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Re: Inspiring Celina

Postby fleet » Sat, 13Sep28 21:48

Congratulations on finding a free 3D artist. [img]images/icones/icon14.gif[/img] I wish you continued success!
Check out my latest adult visual novel "After She Left"
at http://the-new-lagoon.com/viewtopic.php?f=3&t=4363
I moderate at http://undertow.club
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Re: Inspiring Celina

Postby Wolfschadowe » Sun, 13Sep29 03:57

Great to hear that you found an artist to help you out! I look forward to seeing your game come together, and I hope you get it out faster than BEW. I want something to play too! [img]images/icones/icon7.gif[/img]

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Re: Inspiring Celina

Postby Rikwar » Sun, 13Sep29 05:59

I'm also looking forward to seeing your Celina ;)
The greatest danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it
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Re: Inspiring Celina

Postby Super » Sat, 13Oct05 20:37

Well, been writing some more stuff, got the intro done already and I think it's better than the original intro, and I started work n the first date already. I'm taking a Christine style approach to this game to make a short of linear story that takes place over a period of time instead of all at once. So each date isn't really that big, at least they shouldn't be. Though the entire intro is 52 files, but a lot of it would be mostly similar visually so it shouldn't be that tough... Entire game is 65 files at the moment, with 15 images done.

So dunno how fast this will be done, but just wanted to say it's still being worked on.
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Re: Inspiring Celina

Postby tlaero » Sat, 13Oct05 21:56

Are the variables and functions working now?

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Re: Inspiring Celina

Postby Super » Sat, 13Oct05 22:04

tlaero wrote:Are the variables and functions working now?

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Yes they are. Working like a charm.
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Re: Inspiring Celina

Postby sylakone2 » Mon, 13Oct07 10:03

Superawesomemans wrote:Well, been writing some more stuff, got the intro done already and I think it's better than the original intro, and I started work n the first date already. I'm taking a Christine style approach to this game to make a short of linear story that takes place over a period of time instead of all at once. So each date isn't really that big, at least they shouldn't be. Though the entire intro is 52 files, but a lot of it would be mostly similar visually so it shouldn't be that tough... Entire game is 65 files at the moment, with 15 images done.

So dunno how fast this will be done, but just wanted to say it's still being worked on.


Hey all I am the artist ;)
Now we are upto 45 pics.

I have been busy.

Yes I'm still working on Uni dreams as well if anyone was wondering ;)

Sy
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Re: Inspiring Celina

Postby totmas » Mon, 13Oct07 14:09

sylakone2 wrote:
Hey all I am the artist ;)
Now we are upto 45 pics.


sylakone2 wrote:
Yes I'm still working on Uni dreams as well if anyone was wondering ;)

Sy



That's two very good news!
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Re: Inspiring Celina

Postby Wolfschadowe » Mon, 13Oct07 17:17

I'm looking forward to a great collaboration here! Good luck you two!

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Re: Inspiring Celina

Postby SYH » Fri, 13Oct11 01:01

sylakone2 wrote:
Superawesomemans wrote:Well, been writing some more stuff, got the intro done already and I think it's better than the original intro, and I started work n the first date already. I'm taking a Christine style approach to this game to make a short of linear story that takes place over a period of time instead of all at once. So each date isn't really that big, at least they shouldn't be. Though the entire intro is 52 files, but a lot of it would be mostly similar visually so it shouldn't be that tough... Entire game is 65 files at the moment, with 15 images done.

So dunno how fast this will be done, but just wanted to say it's still being worked on.


Hey all I am the artist ;)
Now we are upto 45 pics.

I have been busy.

Yes I'm still working on Uni dreams as well if anyone was wondering ;)

Sy


Hello artist! You certainly are busy!

I'm glad another good collaboration is shaping up.
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Re: Inspiring Celina

Postby Super » Fri, 13Oct18 18:42

So been going through one of my patented inferiority complexes and have even worrying if my writings anywhere near as good as I set my own standards to be or if I can even write normal people dialogue at all. Was going to try and mimic myself as Luke because I know how my mind works but I dunno how most people would react to it. So if anyone wants to read my dialogue and give me a thumbs up or what thy think that'd be great.
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Re: Inspiring Celina

Postby fleet » Fri, 13Oct18 19:44

Post a short sample (20 lines of dialog). I'm sure you'll get comments.
Check out my latest adult visual novel "After She Left"
at http://the-new-lagoon.com/viewtopic.php?f=3&t=4363
I moderate at http://undertow.club
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Re: Inspiring Celina

Postby AnotherWannabe » Fri, 13Oct18 21:49

If you can give me a sample I can let you know. I'm pretty honest.
http://awaifgames.blogspot.com/
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Re: Inspiring Celina

Postby Super » Wed, 13Oct23 19:05

Yeah you're right, I'll just write what I want and hope you like it.

Just finished writing second scene, Syk should be starting to model it whenever. Also recently got the itch for a game about a woman seducing a couple, but I won't entertain that until after I'm done this and only if I'm still feeling game making.
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