tlaero wrote:I've made a number of these games and they've been fairly highly regarded. In my opinion, players care about the following things in priority order.
1) Great sex scenes
2) A good challenge
3) Good artwork
4) Interesting characters
5) A believable story
6) Not needing to start over when they make a mistake.
...
...
...
1000) Where the score is on the screen.
I think your time would be MUCH better spent focusing on items 1-5 than trying to move the score.
Tlaero
What I want to create, these scores play a big role in the game, there will be your stats, the higher your stats - the more things you can to do. Now I focusing on "game engine" , If I can do is what I had planned then its good, later then I can focus on your 1-5, but if I can't do that, then I don't need anything more(then the project will be closed). So now I ask about some functions.
It's not so important where the stats will be, but it has to be a clear spot. In most games stats are at the top, but here's the problem with the space. So I was thinking of how to do better here.
Thanks Tlaero for answers I already try everything, ant it is working
but when I use it I understand that I need more advanced functions 
Squeeky thank you too, Math.round(x) works fine.


even my demo Aaron life don't fit if there is more lines of text. In my project (this is not about Aaron life) I need more spaces.