Is the "Tuesday"-bug the only thing you fixed in 1.5?
Or should i download 1.5?
Ministry wrote:Is the "Tuesday"-bug the only thing you fixed in 1.5?
Or should i download 1.5?
Arizona wrote:Regardie wrote:Possible bugs in box.js some are style things, some don't reflect the speaker and dialog correctly in my view.
line 1749 and 1750 should be swapped
3207 should be player:carla
3354 should be player:carla
3602, 3603, 3604, 3608, 3611 should be player:think
Once again I have not really looked at the bad endings so the translations might be rougher there.
And he still gets her birthday wrong, I believe her when she says its Tuesday (martes), you know when the boyfriend calls, not Monday (lunes) as the PC (Player Character) says in box.js at line 1130
Yes! Thank you!
I have fixed some of that (v1.4):
· The lines 1749-1750 seems ok, so I have not changed it.
· 3207: changed!
· 3354 should be player:player, so I have not changed it.
· All the lines from 3602-3611: fixed with the right players.
Also, I have fixed monday to tuesday to the birthday day in all translations.
TheGreatJoeGargery wrote:Is it just me or does anyone else get the impression that Carla is playing the role of "oh, I'm so self conscious and insecure and I'm so inexperienced in sex and my boyfriend has been away for so long. I hope my impressionable student doesn't get the wrong idea and try to pursue me." Throughout the entire game I'm thinking "her boyfriend is in her home town and she's stringing along all her tutoring students for her own gratification".

Arizona wrote:So, finally I had to remove a lot of little "advances" and situations over this months to resume the game, so I'm not really satisfaced with the first part, because in my opinion all information and situations are important. The point is... Should the game be a ton of text during 7 months and only has sexual content in the last weeks? I don´t think so. Maybe the problem... is that this story is not the best for a game.
]. And you can also use this part for flirting, building tension, and showing small advances in the relationship and these are the most fun parts of each story - the erotic itself, may it be original and fun [In Carla's story, both is true in my opinion
] can't be truly immersive, if the player/reader is not attached to the characters. It's not problem of this game, but might be kind of missed opportunity.
. So maybe bind some score (for example love in this case?), which provides player with means to select wrong answer and still get away with it? In situation you select wrong answer, and Carla loves you enough, she ask if you really mean it [or something like that]. I don't mean "repeat until", but special branches with one to five lines. That would make something like one or two hundred lines more in the box.js, but the players would love it, in my opinion. You are probably too tired by this game to update it, but in case you would be interested, I can try to create some example 
], I guess it's result of omission of "player:player" on the options right after that. [After adding it, it does not skip anymore]
Regardie wrote:I have noticed two things about the phone skip feature that might be a little helpful. First, you must wait until a line has finished displaying before clicking the phone skip, otherwise bad things can happen like the game locking up. Second, the choice is not persistent, you need to select it every new phone conversation.
Pay attention to those two things and the feature works as it should as far as I can tell.
Users browsing this forum: No registered users and 7 guests