Okay, I've uploaded the beta version of the LocTool release of AC (version 7.3b).
http://www.mediafire.com/download/six8ftr3a0iww0q/AdventureCreator.zipChanges in 7.3b
This is the beta release of the Localization version of AC. Sending out for feedback and testing before releasing the full version. If you don't ever show the Loc Tool then AC behavior should be the same as previously.
Added preliminary support for the LocTool.
Able to add languages from within the tool.
Able to edit the text from the toptext, hit targets, and table entries, save the file, and have the localized copy be written to the right place.
Localized text shows up in GameView next to the primary text.
To show the LocTool, pull down Edit->Show the Loc Tool
This update requires that you update both AdventureCreator.exe and the AdventureCreator_template.txt.
Oh yeah, and I made the SaveScript not run until the end of UpdateAll.
It's functional, and you can fully localize a game now. But there's a lot more stuff I want to add.
Note that the layout of your game directories is different if you want to use Loc. You might hold off on this until I add the feature to convert an existing directory structure to a loc one.
I also want unlocalized files to be called out in GameView (that's half implemented, but disabled).
UpdateAll doesn't update loc files.
I assumed people would have AC, GameView, and LocTool up, so I didn't put the current filename in the LocTool. Put when I played with it a bit, I decided that would be a good idea.
I'm going to look into doing something to call out [[Functions()]] since you shouldn't loc those.
Tlaero