kessie8dn wrote:Sorry to say but I disagree. I've not played part 5 yet because I don't think it's worth the money, but the story hardly moved along in the first 4 parts and I haven't seen anything from those who have played part 5 to make me believe anything has changed.
I've no idea where the story is going - frankly I'm close to the point where I no longer care. The plot has not been presented very well at all. This would be acceptable in a game because the back-story is usually secondary but novels depend on story progression and there just isn't enough of that here. Possibly this is the result of trying to include too many characters? Given the time being taken for everyone to have sex with everyone else, there's hardly any time left for an actual story to develop. The answer would seem to be to either keep the story simple and throw in lots of action or go for an in depth story with less action to keep things moving.
By the way - I don't know of any strict definition of the "interactive novel" but I whinced when it was used in the context of Pusooy. In my experience the outcomes of an interactive novel change depending on the action of the reader. The Leoniser group (LoP, etc) produce the kind of thing I'd regard as "interactive stories", each story having several different endings. That doesn't happen in Pusooy. I do agree that CG is not a game, although they feel closer to Shark's material than anything else I can compare them with and Shark seems to have no problem with his work being labelled as a game. This totally linear format of Pusooy's is therefore neither one thing or the other. I am sure it would improve considerably if he would just make his mind up.
Well, interactive novel implies interaction and choice's consequences, you are right. That's why I prefer to label it as visual novels where the only interactivity lies in moving the characters during the action scenes.
This is the style he adopted and that's it. Some like, others don't. I don't apreciate poetry but I recognize that it is art.
The story takes a while to develop, you are right again. We have been given small clues but not enough to make a better picture of what's happening in that castle. But again, that's Pusoy's style of writing. I remember in Mummy, a fairly successfull visual novel, we got cut short at the end and all wished to know more of waht would follow.
It is a writting style. You can criticise it but one thing is true; he remains coherent with his work. And some people love it. I like it. So I believe that's ok for him and he feels comfortable to keep on that track.
We can't please everybody, right. I'm quite sure that the game I'm making will not please everybody.
You have good points in your argumentation though. I give you that.