ShadyGroves wrote:So basically your giving us mini games as opposed to a single long deep engrossing story and game. A collection of mini games instead?
And your saying quality wont' suffer??
So basically your saying you'll be giving us the entire game in chapter segments. Kind of like ripping apart a book by chapters and sending out a chapter every other month.
I honestly don't see how your quality can't suffer under such a method. Since you will be doing constant revisions during production depending on your patrons feedback.
Plus if I understand this correctly nothing will be resolved in each chapter It will be basically left open ended (no problem, reaction and solution) until the final chapters/episodes.
So why should I play these episodes?? Talk about spoilers. By the time you get the last episode you'll be bored to death and not even play it.
Just give me the completed game when ever you're done with it. All in one place
We won't give you mini games if you don't want to. Episodic releases is a format that many people like. You can wait the usual time to play the full game format if you prefer. Nothing will change for you and others who prefer a long game.
I doubt the quality will change because:
1/ Speaking for myself, as I've already said previously, I won't rush my pictures to get a deadline. I will render my pictures normally and if it delays the release so be it.
2/ I've known Tlaero enough now to affirm that as a semi-professional writer (semi, because it's not her official job), she is good enough to write a story that is already fully developed in her mind. She knows what's its structure, the beginning, the middle and the end and will only let small unimportant details for later like "if the date is at the restaurant or the beach".
We are good ears for suggestions and comments, we appreciate all the input given, but perhaps one of our strengths, and pardon my lack of modesty, is our coherency towards what we've set up from the start.
Most, and believe me, most of the suggestions we get is about personal choices from the players, who would have preferred the protagonist to have sex with more partners, or not choose a certain type of action. We respectfully tend to disregard such suggestions because they divert from the direction we want to story to go and are only subjective inputs.
The most important suggestions we get, and try to follow are those that are technical, like other forms of gameplay, enhancements for the interface, technical and artistic suggestions for the pictures.
I'm pretty sure that Tlaero has already figured out the main layout of both these games. I doubt that after episode 1 or episode 2 of a game we'll get relevant input that will make us change the story layout.
Pandora wasn't to the taste of everyone but one of the things that stand out as positive reviews is the strength of the story line. I had to ignore all the appeals for Kean to have sex with Rita (for real), Nikki or Kaori. That wouldn't make sense in my layout.
But sometimes, there's someone who suggests us a pearl and we'd be crazy not to study its possibility and use it.
That's how the next Christine game was born. A patron, I believe, talked about it and here we are.
You ask "Why should I play the episodes?"
That's not for me to answer. You either place your trust in us or you don't.