tlaero wrote:I've posted an article about the upcoming sequel to Finding Miranda (called "Saving Chloe") on our Patreon site. It's free to read (you don't need to be a patron or sign up or anything to see it). If you want to discuss it, feel free to do so here. Patreon isn't very good at long form discussions.
Saving Chloe: Paths and AgencyTlaero
There is an American Expression. If it Works Don't Fix it. Redemption of Jesskia is #1 on several game sites. A few years since it came out. That's your ultimate critic Guys! And the format you should stick too.
“ This feedback led me to try something different in "Redemption for Jessika." There, you were required to have a "well rounded" character that responded a variety of different ways over the course of the game, but you weren't required to give any particular answer at any point. “
-----------
This is what I loved, loved about RfJ
I simply played it as if I were Marc in any given situation in real life. An zoomed right through it getting all achievements and all scenes.
You had 3 choices/paths
Being a douchbag as SeraB would say
Being a gentlemen
Being something in between.
If I had to find fault it would be. Not giving Marc a chance to more.. how can I put this.. Be more a Rocker Guy to polar opposite to Jesskica's “Rocker Gal” personality. No matter the path you played Marc he was well a nerdy geek scoring with a hot girl. I think in real life a relationship such as that wouldn't last long. Unless their more compatible if that makes sense? Through out the game Marc comes across “star struck fan hitting it off with his idol” instead of actually into Her.
Still it as Fantastic Character Choice and Game.
There is an American Expression. If it Works Don't Fix it. Redemption of Jesskia is #1 on several game sites. A few years since it came out. That's your ultimate critic Guys!
It was TORTURE though LOL remaining a Gentlemen during that Scene in Sylvia's apartment with SeraB. Nearly impossible to stay Gentlemen.. I felt Marc's pain! LOL A great way though to keep the player in character or else blow the entire game. An the reward Jessika's address was far worth it! Even better then the bonus scene.
Onto the next one played Finding Miranda.
To be honest the way one had to set up backstory to Lucas in order to pick a path for the rest of the game. It totally distracted from story and game. It left you feeling the rest of the story was 'just a script' and 'artificial'. The outcome predetermined from the point you pick Lucas as womanizing extrovert or a widowed introvert.. It felt that well you were running a computer program after programming the variables. An all that was left was sitting back and letting it runs its per-determined course. And indeed the dialogue choice that followed were Either Or … Instead of in RfJ you really had to think about each and every choice you made of the three choices you had and calculate what potential outcome might be. If that makes sense?
It was only the second or third run through of Finding Miranda did you begin to feel a realistic vibe to the game and a connection to Miranda. As well as feel the beauty of the over all game.
Where as in RfJ it was there in the first run through. Even the Fade to Black Scene with Chloe which was short. Even if it was short and very dark, in dialogue with her you 'Felt Her' and for Her. Even at the end when you died. You found yourself saying over the shock. 'Damn it I want to go back and Save Chloe she's interesting!.'
Next Dreaming with Elsa.
I was a bit taken aback by the opening dialogue and choices with her. Again the dialogue was Either Or … even you approach her as some over sexed teenager or approach her as some sensitive geeky introvert. Either way your going to score with Elsa. An again left you feeling that the rest of the game was per-determined script/out come all you had to do was to press either or in the dialogue.
There were some spot in the game and where the dialogue choices you had to work with. I wouldn't dare say to a woman in real life without offending her in some way. Yet Elsa responds to the dialogue either way?? It left you wondering Who really is Elsa really?? A smart intelligent mysterious introvert discrete yet passionate woman? Or underneath it all a well just loose woman pretending to be.
That detracted from the story and the game and left you unable to form a more bond to beautiful Elsa. A bond that certainly there between Marc and Jessika.
Maybe I'm wrong but that's how it felt to me. Still the Story was saver of that game. And by half way into the game. Your waiting for each new paragraph with anticipation! But sadly there was not a 'bond' formed with Elsa's character.
ALL 3 though were Fantastic! Engrossing and certainly not a disappointment to play.