Thank you everyone for the feedback.
Are there any specific opinions on the idea of customizing your date's name, look and personality? Is this appealing at all, would everyone just prefer a selection of preset characters to pick from?
Chaotic_VDG wrote:Are there any specific opinions on the idea of customizing your date's name, look and personality? Is this appealing at all, would everyone just prefer a selection of preset characters to pick from?
Mortze wrote:Chaotic_VDG wrote:Are there any specific opinions on the idea of customizing your date's name, look and personality? Is this appealing at all, would everyone just prefer a selection of preset characters to pick from?
I can't imagine the complexity that involves in terms of code, text and renders...
muttdoggy wrote:What if you combined a few elements from your suggestions?
Staff the world with your regular characters like Maddison, Rachel, Crystal, etc and they've all got jobs in their areas? Like Crystal's a lifeguard at the pool, Maddison's at the photography studio, etc? With all that set and most or all of your characters are working in their respective places, the world is done! I would make each story about 2 or 3 girls for more replay value.
My thought is one of 2 things.. Now I don't know about patching unity or how that's done but what about an episodic development where the first and main release is one or 2 characters who have fleshed out dates with a possibility of threesomes? Then we could "patch in" the new character storylines as they are developed and release those as patches. Eventually, the final patch would include a pool party and orgy. That would end up as a final game where you can pick any girl you want for some dates that might include another girl and if you get all the achievements, a "pool party" date-orgy can be unlocked.
Or my other idea is (since we've already got the base characters and locations done) we could do it similar to what you're doing now with HTML. The first episode could focus on 2 or 3 characters. Then the next game (re-using the template of locations and girls) would focus on a different set of ladies since all you have to do is program the storylines so it could come out quickly. And so on until you've got all the girls done. The finish the series with a "pool party" deal!
This is just something I thought would work and be different yet feel familiar. Kinda like the best of both worlds deal.
Chaotic_VDG wrote:Thank you everyone for the feedback.
Are there any specific opinions on the idea of customizing your date's name, look and personality? Is this appealing at all, would everyone just prefer a selection of preset characters to pick from?
Chaotic_VDG wrote: My initial plan was to basically aim for a 3D version of Maddison, though not necessarily with that character. You'd meet your date, then visit various locations, take her back to your place if she likes you enough, etc etc. There's a couple of problems with this though. a) I've done it before, but b), and more importantly to me, I've done it before in my 2D games. If it's just going to deliver that, why bother making a 3D game at all? It has to be worth the effort of making it with Unity.
cj1015 wrote:My thought is perhaps you could put in a good and evil system...
That is the main character whomever... Can use Charm...Wit or Strength to get into bed with these women.
Also maybe influence?
Drugs/ Alcohol?
Have a home base depending on which path you take or make them all available.
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