Seztworks wrote:Hello again
Sorry for the slow response. I was not near my notes.
Hope that helps
Seztworks
Oh thank you, that progressed it!
Really enjoying this game, though i think i'm stuck again.
L:20101210171817915126
Nvm, got it!
![rieur :D](./images/smilies/biggrin.gif)
Seztworks wrote:Hello again
Sorry for the slow response. I was not near my notes.
Hope that helps
Seztworks
Macster wrote:@spawniz -
Hey just a suggestion. Don't mean to butt in. You can setup a macro that can check each room, then just enter a 'wait' command to advance each hour. Once you do trip something, you can go through it by either scrolling up or use the 'undo' to get to the previous room. Just set up the macro so it brings you back to the same room. This is only a suggestion. It worked for me and allowed the story to progress. This does require some thinking through and understanding of basic coding. If you are not up to it, I understand. Just thought this would make things a little easier for you.
spawniz wrote:Well i used the macro to scan all rooms at every passing hour but can't advance now.
Seztworks wrote:Hiya 89tasker
I am sorry to hear that the game has given you so much grief. That was not my intention.
I can help you find the next event and hopefully you can move on into the next section of the story.
Hope that helps.
If you get stuck again please don't hesitate to make another post instead of restarting the game.
Regards
Seztworks
P.S. There is a post on Seztworks.com under tips and tricks that mentions what rooms you need to check to progress. Only a third of the rooms are active event trigger points.
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