tlaero wrote:I also found DAZ's aniblocks to be really hard to use, but there's a different system that works much better. I can't remember what it's called, but Mortze will know, because I got it for him. (-:
tlaero wrote:I also found DAZ's aniblocks to be really hard to use, but there's a different system that works much better. I can't remember what it's called, but Mortze will know, because I got it for him. (-:
As a game designer and storyteller, I find animations where Mortze gives me a bunch of jpgs that I animate with AC2 to be ideal. Back in the day when these games used gifs, I felt they got in the way. The boundary between "image" and "animation" was too big. But when it's "string together some jpgs" I have a lot more control, and I think it works well. I often use an image or two from the animation in a static page, then vary the animations in rate or frames (maybe making it go slow then faster, or animate part way then more, etc). There's no question in my mind that occasional animations give me more ability to tell the story.
I think all the people who are saying, "skip the animations and do more images" are ... misguided.
Tlaero
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