wodahSShadow wrote:http://levine.sscnet.ucla.edu/general/i ... tfinal.htm
This site has some very interesting ideas regarding copyright and and an economic model that would support removing restrictions on redistribution.
There are two things that stand out to me. The first is that my economic rent would be boosted if I stopped making these games and took the job in the IT office that is offered to me every now and again.
The second (assuming I don't throw in the towel) is that I should remove all restrictions to my games and let them be freely distributed. The way in which I recoup my sunk costs (time / money) is to either:
- Sell my game and charge a high enough fee that selling a small number will cover my costs and / or
- Provide a generic game and try in some way to personalize the game to individual users so that they may buy the "special" edition and that the resell value of the special edition is poor because of the personalization.
I can see that this could be a way forward because the people who fork out for the initial copies would then resell them for a reasonable rate...and the people who purchase from them... could redistribute at a lower rate again.. until everyone could obtain it for no cost.
The thing is... I am not selling anything. I am inviting people to come to my house (in this case godaddy's servers) and enjoy a story. If you want to help me write the game with a donation, you get invited a little earlier than the rest.
wodahSShadow wrote:So we agree that better tools are available. Only looking at the tools you currently have when deciding which is the best for a task means that if you only have a hammer you better hope everything is a nail.
No. It means that to attach two pieces of wood together I could use a nailgun, hammer and nail, screws and a screwdriver, screws and a powerdrill or some adhesive. The wood is still attached together but the way in which it is done is up for debate. If I used different tools to produce the game, the game would still be similar to the current version.
wodahSShadow wrote:theGym seems to work fine, I've looked at the code and with some tweaks you could streamline the process of adding scenes. Using a better data structure than just arrays would definitely curb the "misplaced comma" problem.
I looked at the code and I have a very streamlined process for adding scenes.
I chose a better data structure than arrays and I have no issue with commas.
Both of these were easily remedied when I used ajax, php and mysql (and for the sniper, indexedDB and javascript replacing the previously mentioned)