The Dragons loins

A quiet place at the lagoon side for speaking about all and nothing (the financial crisis, sex, your country, sex, hobbies, or...sex)

Re: The Dragons loins

Postby dolerhyde7 » Fri, 11Nov11 21:02

Absolutely, Lou!
And Loup, yet again the imagery you come up with astounds and frightens me. Thanks for your comments, I do so enjoy your observations! [img]smile/twixy.gif[/img]
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Re: The Dragons loins

Postby Loup Garou » Fri, 11Nov11 23:08

LRM wrote:
Loup Garou wrote:Edited
I could try to push on other hair styles (a mohawk and a beard for R.E. 8-) ) but I won't.

She could sport a mohawk... Just not on her head.
Lou


Good call
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Re: The Dragons loins

Postby Greebo » Fri, 11Nov11 23:30

LRM wrote:
Loup Garou wrote:Edited
I could try to push on other hair styles (a mohawk and a beard for R.E. 8-) ) but I won't.

She could sport a mohawk... Just not on her head.
Lou

[img]images/icones/icon8.gif[/img] You mean a Brazilian with a long landing strip? [img]images/icones/icon17.gif[/img]
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Re: Bad Teacher

Postby dolerhyde7 » Fri, 11Nov18 19:43

This is Dolerhyde. The Dragon's loins have been antsy all week; it is not good to leave them unattended. Here is another erotic game idea based on one of my favourite sources of filth and fantasy, 70's porno movies.

The ' plot ' is simple: Mr. Nick Truelove, a young college teacher, lechs after the female students in his classroom and tries to trick, bribe and seduce the prettiest girls into having sex with him. The class is 20 strong, half of which are guys. Gameplay begins as you get to choose which of the 10 girls you go after first ( all 10 can be attempted ). Each girl has her own storyline which culminates in a three-way choice for the teacher ( trick, bribe or seduce ), with only one bringing success.
As the girls' storyline is explored, there are clues in her dialogue and behaviour that give you hints on the best way to proceed and which dialogue options to use.
Each girls' storyline is an adventure in itself and with ten girls to ' play with ' this would make quite a large game. Location wise, there is plenty of scope for variation, all of which would be utilised in the gameplay. When he's not actively chasing the female students, Nick Truelove has other hobbies he can indulge.

For the more athletically inclined girls, the gym is a favourite hang-out, especially when the girls are playing volleyball or practising their gymnastics. A mini-game here could be avoiding being caught as you try to locate the best positions to take pervy pictures of Nick's favourite girls ( he's handy with a camera! ) Three good pics of a girl gives a bonus when playing her scenario, making your objective slightly easier with extra clues supplied in additional dialogue options. For the more intelligent students, Nick can find them in the library. Here, the mini-game is engaging the girl in a debate on her chosen subject, which can be maths, literature, science or geography. Before trying this, a little time researching subject matter in the library is recommended. Winning the debate brings an advantage in the girls' storyline.

If you fail in the pursuit of a girl, one of two things happens; instant dismissal with possible police involvement ( disastrous ending! ), or the girl simply rebuffs all your attempts and you must choose another girl to chase. Each successful scenario makes Nick's popularity grow, making him more attractive to some female students. The cutest and most intelligent girls are the hardest to successfully pursue. Identifying these girls and leaving them alone until your popularity grows is a good idea. Other pitfalls are jealous male students; some girls will have boyfriends or admirers who can really screw things up for you and should be quickly dealt with or avoided. At the end of the game you get a rating on your performance i.e. how many girls you managed to bed, which unlock different outfits for the students and Nick, and for a high score ( 18-20 girls ) a special bonus female student with her own fully developed storyline is unlocked. She will be exceptionally difficult to bed.

And we're done.The Dragon's loins have once again found peace, if only for a little while. Thank you for your time and kind attention.
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Re: The Dragons loins

Postby Loup Garou » Sat, 11Nov19 01:09

Top girl (by way of difficulty)
Julie: AKA Juliette. Her mother is a Shakespear fan, thus her name. She is a class leader. She has a part time job in the Library. And her gpa is 4.0. Major: pre-law (she claims business law, but she is, more than anything, a children's rights advocate). Behind her nerdy glasses are jade green eyes with sparkles of gold. The hair that she keeps up in a bun is actually very long, very smooth, and very deep auburn. Most of the students think she is cold as ice, but her aloofness is only her way of guarding herself from the jocks in her past who only tried to seduce her so they can bleed her for test answers. She is too smart to be fooled. There is nothing you can hold against her to blackmail her, so the only way into her............ heart is seduction.

Top Girl (by way of looks)
Angela: Her mother thought she was angelic. She is head of the cheerleaders. Major: physical therapy. She is really, really blond (something which can be proven once she has been taken to bed). She is very gullible. In fact, she would be the easiest girl in the group to seduce save for one fact. She is dating the team quarterback, a 6'4", 190lb jock who can bench press 350 lbs without breaking a sweat. He also has eyes everywhere in the school because of his team followers.

Easiest Girl
Gee: Mom called her Gwindelin, but she mostly answers to just plain "Gee." Major: music (She plays grunge guitar, but, when she is alone, she plays classical piano). Gee is a grunge babe. She is rebellious as hell. She wears a black and blue tartar shirt over a grey tee-shirt and tattered blue jeans. Her blond hair is very dark brown at the roots. She hates everyone but desperately wants to belong. Like Julie, she is to smart to be fooled and there is nothing to hold against her to blackmail her. To seduce her, you have to enter her world.

Other Girls in no particular order

Bets (AKA Elizabeth): Gothic girl. Dresses in jet black (including lipstick, fingernail polish, and hair die -- really a medium brunette). Major: clothes design (most of the work she turns in for class is... experimental, but there are design tablets hidden in her closet that are remnant of art nouveau designs. She has a creativity that she fears will fail and covers over with designs that enough lesser designers would call laughable.. and then try to copy). You can trick her into believing that you have connections, but that relationship will end ugly ways and your rep will be damaged. She can be blackmailed, but she is smart enough to see where that is going and will actually wear a wire. Things will not go well for you. But if you try to seduce her to bring out her creativity, she will grow from an ugly duckling (gothic designer) to a beautiful swan (10 years in the future, she will have her own designing house in NYNY and a massive following).

That is about all for now... but give me time...
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Re: The Dragons loins

Postby dolerhyde7 » Sat, 11Nov19 02:48

Really enjoyed reading your character descriptions Loup, thanks for your ideas. I intended to include Goth and Emo girls in the scenario ( beside the athletes and the nerds ), but then I would need two more mini- games for them and I couldn't come up with anything I liked.
Of all the girls you ably describe, I find Bets the most intriguing. Finding out what becomes of the students once their storyline is complete is a great idea and good incentive to make the player need to finish a storyline so they can learn the characters' eventual destiny. Wish I'd thought of that...
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Re: The Dragons loins

Postby Loup Garou » Sat, 11Nov19 09:04

Bets' story was the easiest to write. But mostly because the other pieces were warming me up. I think that, in the end, the kind of stories that would work well for these girls deals with the basic duality of their natures. Who they are, and who they really want to be. The difference between tricking them and seducing them would be the difference between using the world they are stuck in now or showing them the world they want to enter. The third direction (blackmail) would be kinda like taking them away from their own lives and forcing them into your world.
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Re: Hana And Her Sisters

Postby dolerhyde7 » Mon, 11Dec05 20:41

This is Dolerhyde. The situation has been chaotic at the Dragon's loins lately. I wouldn't have it any other way...anyway, here is another erotic game idea, the origin of which was a fight I witnessed between two of my female friends. It got me thinking about how nasty ladies can get with each other and I wanted to input this into a game scenario, so this is what I came up with.

The story is about three sisters, Hana, the youngest ( 18 ), Jasmine ( Jazz for short, 20 ) and Julie, a.k.a ' Dakota ' ( 23 ).
Hana is your archetypal good girl, kind, sweet and good-natured. She is a university student and has been going out with her boyfriend, Michael, for a year and at some point in the near future they are planning to get engaged.

Jasmine got a job in a supermarket straight from school and lives on her own in a flat. She has boyfriends but nothing long term. She likes things her own way and has a well-hidden but vicious mean streak and absolutely idolises her older sister. She is quite jealous of Hana's intelligence and the sensible way she lives her life but can't bring herself to admit it.

Julie works as a stripper ( stage name Dakota ) and makes good money at it, not blind to the fact that Jasmine adores her ( and probably wants to be her ). She is driven, streetsmart and deep down an unhappy and increasingly damaged woman. She and Hana don't get along because Hana thinks that what her sister does is demeaning and morally wrong. Whenever they get together there is a fight and the latest one almost got physical. Julie decides to teach Hana a lesson and this is the core of the story.

Julie's plan of attack is to seduce Michael and make sure Hana finds out about it. She bitches to Jasmine about her latest fight with her sister and easily recruits her to help with her plans. The player can choose which girls' story to follow as each one is unique despite them often overlapping at certain times in the game. Stories unfold with the player choosing dialogue and strategy options for whomever they play as. As Hana, your objective is to first become aware of Julie's spiteful scheme and then decide how to deal with it. Each girl also has a secondary story to navigate successfully; Hana's is based on her university experiences and her relationship with boyfriend Michael, including some hot but romantic sex scenes.

As Jasmine, the objective is to help Julie destroy Hana's ' perfect ' life and break up her relationship with Michael. Distractions, mis-information and nasty tricks, all are used to help tip Hana over the edge. Her secondary story examines her casual relationships with men ( three seperate sex scenes, horny but devoid of any feeling ) and her relationship with her older sister. Unlike Julie's story, which you play as a complete bitch, Jasmine has the opportunity to question and stop what she's doing as she begins to see that big sis's life isn't as exciting or as glamorous as she thought.

As Julie, you must seduce Michael and break Hana's heart. Every option you choose is nasty, there is no redeeming this character. This leaves the player free to indulge in all manner of vindictive and spiteful options all designed to hurt Hana and grant Julie her twisted victory. Julie's secondary story follows her career as a stripper and shows just why she has become the person she is. This is sleazy, humiliating and sad, bearing out Hana's mis-givings about her sisters' profession and perhaps evoking a little sympathy for the irredeemable Julie. Julie's sexual encounters are uncomfortable and embarrassing; they have to be to convey what it takes to destroy someone's soul. Most monsters, after all, are created.

And we're done. The Dragon's loins can go back to sleep. Thank you for your time and kind attention.
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Winter Wonderland

Postby dolerhyde7 » Thu, 11Dec15 13:45

This is Dolerhyde. As Christmas beckons, here at the Dragon's loins we thought it only proper to come up with a sexy, festive-themed game idea. The most obvious of these would be something like Santa coming down the chimney and ' servicing ' the ladies as he makes his deliveries. But instead of focusing on the big man himself, what about Santa's little helpers? How would they spend their Christmas? Let's find out...

As Santa leaves the North Pole to begin deliveries, his loyal helpers can finally relax. At the Christmas workshop the workforce consists of male elves and female fairies; the elves make the presents and haul the finished products to the warehouse and the fairies flit about all day tying fancy bows and teasing the elves.
As soon as the boss leaves, the elves begin their Christmas party. But as they only drink alcahol once a year, it doen't take them very long to get absolutely slaughtered. The hard-working, efficient, polite elves transform into lecherous little beasts with perpetual hard-ons intent on indulging their lust! Unable to resist a good tease, the fairies fly around flashing their tits at the elves, only too aware of what will happen if one ( or more! ) of the randy little swines manage to catch them, but faires are a mischevious bunch and can't help themselves.

Cue the gameplay: you play as an elf and the object of the game is to catch as many fairies as possible in a limited time and have your wicked way with them. The first part of the game I see as a scrolling platformer with Santa's workshop the background. Your elf must quickly locate a fairie and pursue her as she flies around above him. He must dodge barrels, boxes and assorted obstacles ( with jump, duck and climb commands ) while keeping her in his sights, and is armed with a silk lassoo and a mallet. The fairie is faster than the elf but the workshop has a bit of a rat problem. Bashing a rat with your mallet ( ooh-er! ) gives the elf a temporary speed boost and helps him get within range of his target. Once a fairie is in range a targeting reticule is activated and she can be lassoo'd and captured. In a seperate animation, the elf now has a limited time to tie the fairie's wings with silk to prevent her flying away. Four or five random hotspots flash on different parts of her wings and must be clicked on before they disappear or the fairie struggles free, laughs at the elf and flies off again.

If successfully restrained, a randomly generated sex scene ensues as the elf satisfies his drunken lust with the fairie (who is now just as horny as the elf ). The sex scenes consist of around 20 different positions and include 69's, blow-jobs, cowgirl, doggy and missionary, and all conclude with a come-shot. Still hopelessly drunk and even hornier, the elf then must find another fairie before the time limit is up. If the maximum number of fairies are caught and sexed-up, there is a bonus game where you can pursue Sylph, the beautiful queen of the fairies. Obstacles are hellish, rats are fewer and Sylph is faster than a normal fairie; this game should be extremely difficult to beat, but the reward is an extended sequence of sex scenes with the gorgeous queen and the title ' King Elf Fucker '.

So that's it. I hope, as always, that you find my little musings entertaining. The Dragon's loins rest. To all Lagooners, I wish you a very merry Christmas. To those who don't celebrate Christmas, my best wishes for you too. Until next time... [img]smile/biggrinsanta.gif[/img]
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Re: The Dragons loins

Postby fleet » Thu, 12Jan05 20:13

Are game makers allowed to create a free game from any of the (well developed) ideas here?
Check out my latest adult visual novel "After She Left"
at http://the-new-lagoon.com/viewtopic.php?f=3&t=4363
I moderate at http://undertow.club
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Re: The Dragons loins

Postby shark » Thu, 12Jan05 22:08

"The jungle call" was made with the participation of dolerhyde7, based on a scenario suggested in this thread.
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Re: The Dragons loins

Postby Greebo » Thu, 12Jan05 22:17

The main thing, obviously, would be to seek the specific permission and/or cooperation of the one who creates the ideas.
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Re: The Dragons loins

Postby Squeeky » Thu, 12Jan05 22:53

Note in dolerhyde7's opening comment that he says "to view game ideas".
He is certainly aware that Shark would be unable to satisfy his wealth of scenarios (and "The Jungle Call" came out of one of those thoughts).

As with that one I would expect that he'd like collaborate, as he did with "The Jungle Call". I think he'd more than welcome sharing. Ask him.
Squeaky is clean, I'm just a tad messy!
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Fairie Lights - Part 1

Postby dolerhyde7 » Fri, 12Jan13 02:08

This is Dolerhyde. First things first, happy new year to all Lagooners out there and, of course, to the SHARK. Also, thanks to Greebo and Squeeky for comments regarding Fleet's enquiries. If any of my scenarios are of interest to anyone, I'd be happy to hear from you.
The Dragon's Loins have had a nice time over the holiday period ( nice time = complete over-indulgence ) but certain stirrings never die. So, for your entertainment, ( I hope! ), here's another game idea. It's basically an erotic love story told in 2 parts with only the latter half containing sex scenes ( for reasons that will be obvious ). In terms of gameplay, I thought that ' hotspots ' and timed events would fit the style of the story.

The game is set in Ireland in the early 1960's. Conor MacKenna is an 8 year old boy living on a farm surrounded by dense woodland.
( gameplay ) One night, unable to sleep, Conor gets out of bed and is drawn to the window. A strange, golden light appears from out of the woods and glides towards the farmhouse before abruptly disappearing. The next night, Conor waits at his window fully dressed and with a plan; if the light appears again, he's going to sneak out of the house and get a better look with his torch ( he's a fearless lad with that sense of adventure only children possess ). He watches as the glowing light again glides out from the woods and heads straight to the house. ( gameplay ) Conor sneaks past his parents room, down the stairs and out through the kitchen, careful not to make any noise. There are numerous obstacles to avoid at this point and any interaction with them will wake an annoyed parent and signal the end of this nights' adventure. If this happens the next ( and final night ), it's game over; the strange light never returns. Assuming success, Conor manages to sneak outside and finds a girl about his age dressed in a dirty cloth dress. If the torch is activated, he shines it at her face and her eyes glow luminescent green causing a timed event. If unsuccessful Conor will scream and run, waking his parents and forever scaring away the girl; game over. If the torch isn't used or if he beats the timed event, he confronts the girl.

She tells him she's hungry and looking for food ( Conor suspects that she's trying to steal the chicken eggs ). A good hearted lad, he takes her to the kitchen and warns her to be quiet. ( gameplay ) Conor looks for food ( apple, bread, hunk of cheese and meat are some of the items available ) and as he collects the last of 3 items there is another timed event as he bumps into the kitchen table and knocks off a bottle of milk. If he passes, the girl catches the bottle in an amazing display of agility; if he fails, the bottle smashes, wakes the parents and the girl runs, never to be seen again. Game over. ( gameplay ) Wrapping the food in cloth, Conor gives it to the girl and she introduces herself as Caidde ( pronounced Kay-dee ). She invites him to play with her tomorrow in the woods behind the house. Fascinated, Conor agrees. As she runs off clutching her food, he notices that a glow begins to envelop her, getting brighter as she runs into the woods. Curious and excited, he resolves to meet her.

The next day Conor has chores to attend to before he can ' Go off exploring ' his dad tells him. ( Gameplay ) He has to feed the pigs and chickens, collect the eggs and clean up dung in a short series of mini-games before meeting Caidde. In the daylight, Conor gets a good look at the strange girl. A shock of short, scruffy red hair, large, bright green eyes, an upturned button nose and small, pointed ears. He gawps at her and asks her if she's a fairie. She warns him that they can only be friends if he doesn't tell anyone about her, then laughs at him. The two become friends and playmates ( cut to a week later ) ( Gameplay ) They climb trees, play hide and seek ( Conor always loses ) and fish in the stream ( Conor with his fishing rod, Caidde with her hands; ) They become inseperable and when Conor turns 9 Caidde takes him deeper into the woodland until they reach a gnarled and ugly looking tree. ( Gameplay ) Pointing to the base of the tree, she tells him that this is where she lives...

Years pass and Conor divides his time between the farm, school and Caidde. Conor is now 12. His parents, after a series of ever escalating arguments, are splitting up. His mother informs him that shortly they'll be heading to London where she has relatives. Conor is heartbroken. Cut to the night before he leaves and his last meeting with Caidde. ( Gameplay ) They sit together, feet dangling in the stream and bathed in moonlight. Caidde asks him whats wrong and he finally tells her that he has to leave. She slaps him around the head ( timed event- the slap can be avoided ) and bursts into tears. She tells him that she loves him and a golden glow suddenly surrounds her. " This is what I really look like ", she says and reveals her true form. Her face is vulpine, her ears elongated and sharp, her eyes shining like bright green headlights. (timed event ) Conor screams and runs away; if he passes the timed event, he escapes the woods without further incident. If he fails, he trips and smashes into a tree, cracking his head open and dying in Caidde's arms. Game over.

This is getting a little long despite me leaving out more than I wanted to. Other gameplay in part one involves Conor's mother becoming suspicious of his daily jaunts into the woods and a revealing talk with his dad who knows more about the situation than he's letting on. Besides the gameplay, there is also extensive dialogue, especially between Conor and Caidde. Oh, and I must admit that I have 'borrowed' a bit for this one, taking the idea of a man and a magical being falling in love from a book I read in the early '90's, although everything else is mine. The Dragon's Loins rest now; part 2 coming soon. I thank you for your kind attention and hope at the very least that this has been an entertaining diversion for you.
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Re: The Dragons loins

Postby Loup Garou » Fri, 12Jan13 07:11

Vulpine? Are we saying that she is a foxy babe.... literally?

(I had to go for the joke.)
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