Living with Temptation (LOP Gold)

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Re: Living with Temptation (LOP Gold)

Postby DroopyLoving » Wed, 16Aug31 22:28

TheGreatJoeGargery wrote:I love this idea. Iksanabot experimented with multiple perspectives in a free game he made called Get Me Pregnant. The game didn't get the reception he'd hoped for but I think it could work if the game was specifically designed around that premise from the ground up. It may be better to start with a new game with new characters for that reason, but the idea is great and there is no reason why the new game couldn't be heavily inspired by Living With Temptation.

What you could do is play through the game as one character and at the end of the game it generates a code or a save file. Then you can play another game as the other player, input that code or save file, and the game will import the decisions the other character made to alter the experience.


I quite liked Get Me Pregnant, but I think the multiple perspective format is limited by it being with original characters. People already have an attachment to Lisa and Tracy and want to see their story, when I played GmP once or twice I didn't want to play it again because I didn't care enough for the characters. I've played LwT many times after already seeing everything because it's that damn good.
I'd happily play the whole game again to see a couple of new scenes, but to have a new story (canon or not) while still being familiar would be incredible, and the great thing is that it couldn't be ruined for anyone because the original Justin story could be left as is, and all other playthroughs would exist in an alternate universe.

I do like the idea of using a save-code but I imagine the amount of work involved would make it unfeasible. If you're just adding the same game (start to finish) from different characters points of view it wouldn't take too much in the way of resources (as a lot of material already exists, or would be the same in each play through). It's a nice idea, and in a perfect world I'd agree, but I can't see it being practical.
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Re: Living with Temptation (LOP Gold)

Postby TheGreatJoeGargery » Thu, 16Sep01 13:58

DroopyLoving wrote:
TheGreatJoeGargery wrote:I love this idea. Iksanabot experimented with multiple perspectives in a free game he made called Get Me Pregnant. The game didn't get the reception he'd hoped for but I think it could work if the game was specifically designed around that premise from the ground up. It may be better to start with a new game with new characters for that reason, but the idea is great and there is no reason why the new game couldn't be heavily inspired by Living With Temptation.

What you could do is play through the game as one character and at the end of the game it generates a code or a save file. Then you can play another game as the other player, input that code or save file, and the game will import the decisions the other character made to alter the experience.


I quite liked Get Me Pregnant, but I think the multiple perspective format is limited by it being with original characters. People already have an attachment to Lisa and Tracy and want to see their story, when I played GmP once or twice I didn't want to play it again because I didn't care enough for the characters. I've played LwT many times after already seeing everything because it's that damn good.
I'd happily play the whole game again to see a couple of new scenes, but to have a new story (canon or not) while still being familiar would be incredible, and the great thing is that it couldn't be ruined for anyone because the original Justin story could be left as is, and all other playthroughs would exist in an alternate universe.

I do like the idea of using a save-code but I imagine the amount of work involved would make it unfeasible. If you're just adding the same game (start to finish) from different characters points of view it wouldn't take too much in the way of resources (as a lot of material already exists, or would be the same in each play through). It's a nice idea, and in a perfect world I'd agree, but I can't see it being practical.


I agree, it would be a "Brad's Erotic Week" level of work to make that game. If it was done, it may have to be done in parts. I was taking inspiration from "The Academy" over at vdate for this idea. The difference is instead of each new part being another day, it is in fact the same day with a different character, with the very last part added to the game being the ending. When the game is complete you could play the game in any order, choosing who you wanted to be at the start.

The reason I proposed the new characters is because the characters can be specifically designed to function in a game like this. Also, as much as I love the characters in Living With Temptation, I would also like to see more interesting characters created as well. The pun is very intended in this next statement, but if Lisa and Tracy are overexposed too much then they will get boring.

Another way to do this would be in a sequel to Sensual Haunting, where you could have a ghost able to posses multiple people in a game and tag along with an individual for a while and see what they do. So you could make something happen, then tag along with people to see what the effects of that something happening was.

But this thread is about Living With Temptation so I' won't get into these ideas to deeply for fear of getting off topic.
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Re: Living with Temptation (LOP Gold)

Postby Danos1975 » Tue, 16Sep06 23:58

Wow the comments on the LOP blog have turned toxic. I hope they turn them off and just focus on finishing episode 2. The internet is going all internet on them. They need to just go silent until the game is done.
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Re: Living with Temptation (LOP Gold)

Postby TheGreatJoeGargery » Wed, 16Sep07 00:15

I read all the toxic comments on the Lesson of Passion blog in the voice of Tyrone Biggums from the Chapelle Show and just imagine a bunch of crackheads waiting to get their next fix. It entertains me.

Iksanabot is the Walter White of the erotic game industry, cooking up his 99.1% pure blue meth.
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Re: Living with Temptation (LOP Gold)

Postby muttdoggy » Wed, 16Sep07 04:09

I vote Heisenberg as the one who snatches both Tracy and Lisa from your fingertips! :lol:
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Re: Living with Temptation (LOP Gold)

Postby master110 » Wed, 16Sep07 07:49

LOL @ the comments on lop blog. LEO should just ban them all.


If leo released it not finished they would all be moaning.
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Re: Living with Temptation (LOP Gold)

Postby stcro1 » Wed, 16Sep07 07:56

yeah the blog is really toxic place at the moment,the amount of whiners is huge and no matter what they will continue to rage after the game release over some details i'm sure
i just hope that this situation won't cause lopteam and iksanabot to back off from their work,there is also lot of considerate people on the blog who support them,me included
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Re: Living with Temptation (LOP Gold)

Postby TheGreatJoeGargery » Wed, 16Sep07 10:04

muttdoggy wrote:I vote Heisenberg as the one who snatches both Tracy and Lisa from your fingertips! :lol:


You're god damn right. [img]images/icones/icon13.gif[/img]
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Re: Living with Temptation (LOP Gold)

Postby dauner » Wed, 16Sep07 12:30

I agree that over half of the comments in the blog are unnessecary and mean, but one problem shined through, which is lack of clarity and communication.
Only after Leo and iksanabot made their long posts everyone knew what was going on, not the same old blog entires which don't tell you anything new other than it takes longer, but not really why.
I don't mind at all that making the game takes longer, i just want some more info about the process and the problems.
Just a few more lines of text so that everyone gets why it takes longer and they can't go faster than they are already going.
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Re: Living with Temptation (LOP Gold)

Postby TheGreatJoeGargery » Wed, 16Sep07 14:11

dauner wrote:I agree that over half of the comments in the blog are unnessecary and mean, but one problem shined through, which is lack of clarity and communication.
Only after Leo and iksanabot made their long posts everyone knew what was going on, not the same old blog entires which don't tell you anything new other than it takes longer, but not really why.
I don't mind at all that making the game takes longer, i just want some more info about the process and the problems.
Just a few more lines of text so that everyone gets why it takes longer and they can't go faster than they are already going.


I can see your point. I think some of the rage is also due to the monetization system, specifically that it is a subscription based model. I'm one of those people who only subscribes when there is something new to play then I cancel my subscription, as I think many other people do. I'm sure there are some people who planned it so they subscribed when they heard Living With Temptation 2 was going to be released soon to play some of the other games on Lesson of Passion until Living With Temptation 2 is released. Now those people are wondering if their subscription will expire by the time it is released. If you're on a budget this could be a distressing situation for you, as you may not be able to resubscribe when it actually is released. Again, like you said, if there was more substance in the blog posts then that person would be in a better position to judge when is the best time to subscribe. Also, if you are constantly misjudging when the best time is to subscribe due to lack of information, you could start to become resentful toward the Lesson of Passion crew and have the perception that the lack of information is intentional in order to milk money out of you. Judging by what I have seen with the business practice of Lesson of Passion I doubt this is the reason for the lack of information and delays, as they have been very responsive to player feedback after releasing a game and seem to want to please their customers, but I can see how it could be perceived that way.
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Re: Living with Temptation (LOP Gold)

Postby saolo996 » Wed, 16Sep07 15:09

TheGreatJoeGargery wrote:I can see your point. I think some of the rage is also due to the monetization system, specifically that it is a subscription based model. I'm one of those people who only subscribes when there is something new to play then I cancel my subscription, as I think many other people do. I'm sure there are some people who planned it so they subscribed when they heard Living With Temptation 2 was going to be released soon to play some of the other games on Lesson of Passion until Living With Temptation 2 is released. Now those people are wondering if their subscription will expire by the time it is released. If you're on a budget this could be a distressing situation for you, as you may not be able to resubscribe when it actually is released. Again, like you said, if there was more substance in the blog posts then that person would be in a better position to judge when is the best time to subscribe. Also, if you are constantly misjudging when the best time is to subscribe due to lack of information, you could start to become resentful toward the Lesson of Passion crew and have the perception that the lack of information is intentional in order to milk money out of you. Judging by what I have seen with the business practice of Lesson of Passion I doubt this is the reason for the lack of information and delays, as they have been very responsive to player feedback after releasing a game and seem to want to please their customers, but I can see how it could be perceived that way.


Well... I almost totally agree with you.
I said almost because if you're on a budget you'd better have to wait to pay your subscription till the moment the game is released, then you can play older games too, if you didn't.
I'm not on a budget, but I already played all the games I wanted to, so I just renew my subscription in the exact moment a new game is released.

I think it's a good strategy.

I totally agree with you about the rest you wrote!
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Re: Living with Temptation (LOP Gold)

Postby iksanabot » Wed, 16Sep07 17:52

TheGreatJoeGargery wrote:
dauner wrote:I agree that over half of the comments in the blog are unnessecary and mean, but one problem shined through, which is lack of clarity and communication.
Only after Leo and iksanabot made their long posts everyone knew what was going on, not the same old blog entires which don't tell you anything new other than it takes longer, but not really why.
I don't mind at all that making the game takes longer, i just want some more info about the process and the problems.
Just a few more lines of text so that everyone gets why it takes longer and they can't go faster than they are already going.


I can see your point. I think some of the rage is also due to the monetization system, specifically that it is a subscription based model. I'm one of those people who only subscribes when there is something new to play then I cancel my subscription, as I think many other people do. I'm sure there are some people who planned it so they subscribed when they heard Living With Temptation 2 was going to be released soon to play some of the other games on Lesson of Passion until Living With Temptation 2 is released. Now those people are wondering if their subscription will expire by the time it is released. If you're on a budget this could be a distressing situation for you, as you may not be able to resubscribe when it actually is released. Again, like you said, if there was more substance in the blog posts then that person would be in a better position to judge when is the best time to subscribe. Also, if you are constantly misjudging when the best time is to subscribe due to lack of information, you could start to become resentful toward the Lesson of Passion crew and have the perception that the lack of information is intentional in order to milk money out of you. Judging by what I have seen with the business practice of Lesson of Passion I doubt this is the reason for the lack of information and delays, as they have been very responsive to player feedback after releasing a game and seem to want to please their customers, but I can see how it could be perceived that way.



This has made me think a bit. I never pictured anyone actually subscribing BEFORE the release in anticipation of the release, balanced with the desire to play some of the older games for a while. I haven't seen the subscription data, but from what I understand, subscriptions spike at a release, and then don't get renewed, typically. I don't think there is any smaller spike in subscriptions before the release, or following announcements, but I suppose even though most people aren't doing this, some are, and maybe those few that buy in advance of a release are more justified in feeling angry. However, LOP rarely, if ever, makes any kind of "hard" deadline announcement (unless release is coming the next day or within the week), so there really isn't much more we can do to avoid customers assuming a release is going to be out before the subscription they are thinking of buying runs out. An important factor to consider is that the longer the estimate of a release date is into the future, the less definite it is. If Leo says "probably this year" and there are 6 months left in the year, then no one should be buying a month long subscription expecting that they will be able to play a new game within the month. If Leo says "probably next month" then it's a huge risk to assume the game will come out within 30 days, because depending on the time of month the announcement is made, "next month" could include 60 days into the future. If Leo says "in about two weeks, now we are getting within an estimation range that implies greater precision, and going by that information, I can imagine someone assuming the game will at least be out within 30 days, and so they could buy a subscription now and it would still be active when the new game is released. In this circumstance I think a customer would be justified to be angry, but the thing is, I don't think that LOP has ever projected a release date "within two weeks", and then not delivered within 30 days. So I don't think that the circumstance under which a customer could be justifiably angry has ever actually occurred. The frustration is understandable, but the anger is not justified. Once more: though I recognize that someone may feel angry or frustrated that they took a risk that the game would be out within 30 days and then it wasn't, I don't feel they are justifiably angry at LOP, unless LOP gave information that logically should lead one to believe the game would definitely be out within 30 days.


I do recognize that the "next month" circumstance is a gray area, but still, very few people are buying subscriptions after Leo makes an announcement like "probably next month", so the angriest people really don't represent a lot of people at all, and it's hard to feel sorry for them when all they do is rage and attack without any admission that they may be more at fault than Leo in the matter.

I'm running out of time, and I wanted to say one other thing. I agree that LOP could be well served to have weekly announcements. I'd like to limit images that are included to only one, or two, and just a paragraph saying what is being coded, and what is next in line. But I understand why Leo does not do that. For one, the times when people are screaming for updates is usually the busiest times, and the posts do take a lot of time form actually working on the game. Keep in mind, Leo's first language is not English. As the voice of the company, he has to try his best to make his posts as clear as possible, and it's hard when your are posting in another language, so it really does take him a lot of time, and it's a big time demand at exactly the wrong time: often when he's trying to finish a release. You may say you want him to hire someone else, but that would cost money, for one, and also, I think Leo likes being the voice of LOP: it's his company, and he built it from scratch. He's worked hard and made a great success of himself and he loves his company. So you can understand that he wants to do the posts, and that often he won't post when he's too busy to spend 30-60 minutes trying to translate what he wants to say into English.

Anyway, I'm not sure how he will feel about it, but I will offer him my help with regular blog posts, so maybe we can start to reduce this kind of mess on the blog comments.

No time to proof read this post guys, it might be a garble of crap.

Last update from Leo (I think) on the blog was "this month", but I'm GUESSING it will be sooner than 14 days, provided no one gets sick, or dies, which can delay things unexpectedly (and has in the past).

Best regards to all of you, and thanks for the show of support on the blog.
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Re: Living with Temptation (LOP Gold)

Postby bing6541 » Wed, 16Sep07 20:28

It could also be that someone was on a recurring monthly plan, and decided to keep their membership going (rather than cancel and renew) because they thought there would be more and more frequent new game releases. That's probably why Eleanor 2 was released in expansion segments, why short games have been released, etc. Leo wants to keep those members who have recurring monthly plans rather than rely solely on one month memberships when a new game like LWT2 is released. It certainly makes things easier from a cashflow standpoint.

But for those people on such a membership plan, there simply may not have been enough new activity and they are taking their frustrations out on the LWT2 timeline. You can see it in any new LOP blogpost--free game, different LOP Gold game, Sex and Glory game--someone would always ask for a progress on LWT2, usually before the tenth post. In my opinion, that's a bit excessive. If the monthly recurring charge ($15.99 on Epoch, $9.99 on CCBill) is too much of a financial burden, there might be bigger issues to obsess over than the release date of a game.
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Re: Living with Temptation (LOP Gold)

Postby Skelaturi » Wed, 16Sep07 21:25

@iksanabot

the angriest people are usually the most vocal. Unfortunately Leo needs to do 1 thing, even if they are no hard promises, when people are to eager for something he just doesn't need to say anything unless he is 100% sure a release can be given.

Also i am going to miss the "when is LwT2 coming out?" talk in every single blog post after it's released, so i am going to start the LwT3 club already.

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Re: Living with Temptation (LOP Gold)

Postby DroopyLoving » Wed, 16Sep07 23:25

Another great post by Iksanabot.

I really think the LoP blog needs to be updated more often, or at least more regularly. I think once a week would be excessive, but if it was updated fortnightly and then maybe a week before a release or on a release that would be ideal (so for example every other friday AND (the friday before a release announcing there's going to be a release the week after, if this doesn't line up with blog post friday anyway OR the friday of a release to announce the release). It would be good if the blogpost was written by more than JUST Leo, I would love to hear from Iksanabot and the other writers and artists about their projects, and about what else they're doing (what other games they are playing, hell what movies they're watching what books they're reading, what's inspiring them!) and throw in the occasional poll, I think Chaotic over at vdategames has really upped his blog game recently and I'm loving it.

As far as the comments are concerned I would mostly ignore them. People love a good complain. My main concern is that Leo can get a little confrontational on there (I think I saw him telling people to stop whinging earlier...) and that can really drive people away.

I think I'm rambling here so I'm going to stop now. Looking forward to LwT2 and hoping it will be out for this weekend, but I suspect not. I think maybe Monday or the Monday after are the best bets.

Good luck and keep up the good work guys.
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