Mik wrote:originally i've wanted to name this topic "Daz "built in" primitives - the first step to professional 3D modeling" but there wasn't enough space in the subject line...
I don't know how many of you are in 3D modeling themselves, but I was always interested in this.
Started to doing stuff in blender and Daz at the same time, but abadonned my blender work for Daz, getting quicker results in Daz (mouse-clicking program that it is).
Needed a "mechanical bull" for uncertain reasons and decided myself, that this was a good opportunity to test the basic daz modeling functions.
I'm totally aware that this can't compeed with professional made models and it isn't beven rigged or so.
But being the 10 minutes clicked together project it is, done only with Daz built in primitives and iray preset shaders that come with Daz 4.9 pro it isn't also that bad in my opinion...
Mik wrote:so if you have selected your geometrical object in the scene tab and in the surface/editor tab and then double click the desired shader,
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