Re: DAZ3D - Beginner Questions
Posted: Wed, 17Feb01 00:37
Shaders vs. Textures
The shader itself is a construct with certain properties and values which "describe" how a surface will be rendered, e.g. Glossiness, Roughness, etc..
The texture itself consists of 2D images that show the structure of a surface, e.g. wood or fabrics, along with special related images to generate some 3D effect.
These images can be inserted in certain "properties" of the shader, if a shader is setup up to simulate a certain material they call it shader preset.
People often mix these terms...
I've got Dicktator myself and it works good, it comes with three different skin tones which you have often to adapt if your figures skin tone doesn't match.
Erogenesis is about to release his new Twig and Berries soon for daz studio and it seems to come with the UV maps of the original gens too, so you are able to use these.
But these are both products to use instead of the original gens...
The shader itself is a construct with certain properties and values which "describe" how a surface will be rendered, e.g. Glossiness, Roughness, etc..
The texture itself consists of 2D images that show the structure of a surface, e.g. wood or fabrics, along with special related images to generate some 3D effect.
These images can be inserted in certain "properties" of the shader, if a shader is setup up to simulate a certain material they call it shader preset.
People often mix these terms...
I've got Dicktator myself and it works good, it comes with three different skin tones which you have often to adapt if your figures skin tone doesn't match.
Erogenesis is about to release his new Twig and Berries soon for daz studio and it seems to come with the UV maps of the original gens too, so you are able to use these.
But these are both products to use instead of the original gens...