Adventure Creator release thread

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Re: Adventure Creator release thread

Postby Tao Dude » Sun, 17Jan01 14:08

tlaero wrote:That's an interesting approach that Norton is using. I don't think it really works, though. By the nature of what they do, Virus writers need to infect a large number of machines. But an indie developer can realistically have a very small number of users. It feels like Norton is only going to get false positives with this. At the very least, the "false positive to true positive" ratio is going to be pretty high.

True. The only benefit I can see is that it catches potential viruses early before a lot of people have been infected. Presumably, the big developers either let the AV vendors know when a new release is coming out or have their digital signatures are registered somewhere that gets over the hump of the first few adopters having their software quarantined?

tlaero wrote:Anyway, AC2 doesn't require any kind of administrator privileges, so it shouldn't ask you to elevate. And, barring a zero-day attack, there's not much an app can do to you if you don't let it elevate. (That's the box that comes up and says something like, "Do you want to let this program make changes to your computer." If you ever have ANY doubt about a program, you should always say "No!" when that box comes up.)

Thanks for that, Tlaero. I am pretty good with computers in general, just new to writing games. I started out just after the last ice age writing embedded software in assembler when microprocessors had only 8 bits and a 64k codespace [img]images/icones/icon14.gif[/img]
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