You can set your favorite image editor/viewer and then you can ask AC/AC2 to open the current image for quick editing.Mortze wrote:What is the Image Editor?
That's mainly there for BEW, we use a custom script to build and verify certain aspects of the game.Mortze wrote:And the Save Script?
tlaero wrote:Also, since all the text is in one file, I now open the file in Word and spell check it in place. It used to annoy me that I'd dump the text, open the dump in Word and then have to go to each page to manually fix the mistakes.
tlaero wrote:The next feature I'm going to add is that I'm going to have animations happen in the main window, so you can see the animation behavior without needing to browse to it.
tlaero wrote:If you go to Tools->Options you can tell it that photoshop is your image editor. That gives you an easy way to open the current image in photoshop (for instance).
tlaero wrote:Ctrl-H because "OMG, someone is walking into the room and I don't want them to see the image on the screen" has been there for a while.
tlaero wrote:Variables are done the same way as before, and check functions are also the same as before. Some of the functions have changed names (varPlus1 is now AddToVar) but _helpers.js has translations for some of them in case you like the old way. I can add more translations if you want. You don't need to copy and paste from _helpers.js into your game.js. It's included by default in the templates. People like you and I will use _helpers.js. People like Kexter probably won't. But it's easy for him to remove it now.
tlaero wrote:If you find that you really want to use the old functions names (varPlus1, etc) I can make them work for you. But it's marginally better to use the new ones instead.
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