There is no file there Coder.
Anyway, I tested this by dragging a box and creating the definitions (writing down statements).
But I was thinking of a tutorial, like a step-by-step of your workflow. Do you start with the -begin.html, copy it and give it a new name, then making connections from the first html into the second? It's a bit confusing, so maybe one with some screenshots would help. And if you do it as one html, but only change pictures and text; what is the workflow and how do you do it?
I do not wish to presume to much and expect you to drop everything in your hand and rush to my aid. It's just a simple request. I'm currently soaking up experience in how to really getting things from the Reality-plugin in DAZ Studio to get good results - somebody even managed to get a good moonlight lit scene that didn't look fake.
So, rendering is what I'm better at than doing the html-stuff. But if I got to the essence, I hope that I would be able to create games from scratch myself. The Rags-game editor is good, but the counter is that it needs the player to download and install something extra to run the game, while the html is already a standard part of the internet browsers people use.
Ok, so far this is what I've discovered using the AdventureCreator:
1.Open up the AC.
2.Load template (it comes with a selected red area).
3.Right-click to do various operations, I chose delete area.
4.Hold down left mousekey and drag a new 'window', it has a name"#".
5.New link is give in "href", and I name the other fields. Check out this picture:
http://farm5.static.flickr.com/4111/5034819429_638ac1ba12_b.jpgAs you see I chose three options, numbers 1 - 3 are the reference inside this one page, then the named 1A - 3C are the links to the 'next page' (on-click, then go to page with that link), and the last is on-screen name/action. Right?
Then what?
And last time I tried this, I could resize the windows, but I don't remember how, control-left mouse?