@chaotic
Of course it does. Even better, we can make a value for the variables and add a plus or minus to them
For example, I could start with 'happy' variable with 0, add 1 when the player makes the girl happy, and minus 1 when the player upsets the girl
That way, we can use the same variable (eg happy) throughout the game and make a checkpoint if we need to
Ahn but I guess we'd better wait for tlaero to explain it
In short, I've made jessica and keeley games using this tool, and I think it rocks
Really save the time, and the bugs are very small, maybe only 1-2 percent
And that's without beta testing
I really saves time for building the hrml
So we can focus more on the story and images
Agree with you on the other thread that images (and of course animation) are the most time consuming
So tlaero's tool really makes life easier
And the best thing is, if we need additional features, we can just ask and it will probably be accomodated as long as it improves the game-making
Thanks tlaero lol