Head of the Class (Windows, Linux & Mac)

Complete and totally free games (the author can request a non-obligatory financial contribution in thanks or to help him to create new game)

Head of the Class (Windows, Linux & Mac)

Postby Duck-and-Wolf » Sun, 19Oct13 01:44

Hey everyone! Happy to be a part of these forums, everyone seems really cool and the atmosphere is super cordial and respectful, it's really refreshing for the internet!

We’re a husband and wife team who just finished our first adult-themed visual novel: Head of the Class. This is the first game in a series of games we plan to do called ‘Pick Your Own Destiny’, basically a tongue-in-cheek spoof of the classic game books we all loved as kids. ;)

Because this was our first visual novel and first Ren’Py project, we kept the scope fairly small and tried to focus mainly on quality and polish. The plot is simple, probably a half-hour; only 4500 words or so.

It’s a totally free download at GameJolt, located here: https://gamejolt.com/games/HOTC/442372

We’d love to hear your feedback, good or bad! And of course any bugs or typos or anything you find please let us know! Thanks so much for checking it out!



Also, I tried to include some screenshots in my post using the [img] tag, but when I did I got an error message that states 'It was not possible to determine the dimensions of the image.' Not sure if I'm doing something wrong, but here are the direct links to the screenshots:

https://www.quackwoof.com/images/promo/hotc/thumb.png
https://www.quackwoof.com/images/promo/hotc/ss1.png
https://www.quackwoof.com/images/promo/hotc/ss2.png
╔════════════════════════════════════
Special Delivery 0.12
║ the-new-lagoon.com/viewtopic.php?f=31&t=4339
╠══════════════════════════════
Head of the Class 1.20.1
║ the-new-lagoon.com/viewtopic.php?f=3&t=4306

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Re: Head of the Class (Windows, Linux & Mac)

Postby LRM » Wed, 19Oct16 21:07

@ Duck-and-Wolf;
You have mail.
Got Wood?
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Re: Head of the Class (Windows, Linux & Mac)

Postby PinkVendeta » Thu, 19Oct17 12:50

Nice small game, next game I presume will be much bigger? ;)

Story was ok.
Artwork/renders are beautiful.

Good work, I look forward to your next game in the series.
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Re: Head of the Class (Windows, Linux & Mac)

Postby Duck-and-Wolf » Thu, 19Oct17 21:35

Thanks so much for checking it out and the feedback :)

Next one should definitely be much larger, this one was basically a proof of concept for me to learn the Ren'Py game engine and the Daz 3D software. So glad to hear you liked the art!

I agree the plot isn't exactly Shakespeare, lol. The next one will be a secret agent adventure with a number of potential romantic partners. I'm thinking a lampoon of my favourite Bond film (On Her Majesty's Secret Service) and an old, frankly pretty awful Sierra adventure I used to love as a kid, Codename: ICEMAN. I'll definitely post about it in the Projects section once I get the outline finished and the actual development underway! :)
╔════════════════════════════════════
Special Delivery 0.12
║ the-new-lagoon.com/viewtopic.php?f=31&t=4339
╠══════════════════════════════
Head of the Class 1.20.1
║ the-new-lagoon.com/viewtopic.php?f=3&t=4306

╚════════════════════════
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Re: Head of the Class (Windows, Linux & Mac)

Postby LRM » Thu, 19Oct17 21:43

Sorry I didn't explain how much I enjoyed the art work.
I did not want to spoil/make it easier to find the good end for other players and I think had I posted openly it would have.
Thanks again and I eagerly await your next adventure. Well done.
Lou
Thanks to fleet too for pointing these folks to our forum.
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Re: Head of the Class (Windows, Linux & Mac)

Postby PinkVendeta » Fri, 19Oct18 07:42

Duck-and-Wolf wrote:Thanks so much for checking it out and the feedback :)

Next one should definitely be much larger, this one was basically a proof of concept for me to learn the Ren'Py game engine and the Daz 3D software. So glad to hear you liked the art!

I agree the plot isn't exactly Shakespeare, lol. The next one will be a secret agent adventure with a number of potential romantic partners. I'm thinking a lampoon of my favourite Bond film (On Her Majesty's Secret Service) and an old, frankly pretty awful Sierra adventure I used to love as a kid, Codename: ICEMAN. I'll definitely post about it in the Projects section once I get the outline finished and the actual development underway! :)

Well for a first attempt, You did great, when the artwork is beautiful people are more forgiving for other little mistakes in games as long as in time a new artist learns his or her trade and irons out those mistakes and the beautiful artwork continues on always ever improving.

I watched all the old Bond movies, but that movie: On Her Majesty Secret Service had me in floods of tears at the end of it :(

I have seen your first game literally all over the net, very popular game and well spoken of by many many people, so as said prior, great game, beautiful artwork.
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Re: Head of the Class (Windows, Linux & Mac)

Postby moskys » Fri, 19Oct18 15:34

PinkVendeta wrote:
I watched all the old Bond movies, but that movie: On Her Majesty Secret Service had me in floods of tears at the end of it :(


Who didn't cry with that ending? It also has one of my favourite songs ever, one of Louis Armstrong's latest recordings
https://www.youtube.com/watch?v=RMxRDTfzgpU
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Re: Head of the Class (Windows, Linux & Mac)

Postby tlaero » Wed, 19Oct23 05:07

Hi Duck and Wolf,

I played your game and thought it was a good first effort.

I think it's fantastic that you two are able to work on this together. It's rare enough for married couples to even play these sorts of games together. Going so far as to make them together is really special, and I seriously appreciate the strength of your relationship.

As you said, this is mostly a quick "learn Daz and Renpy" effort, but it's a compelling one. It's clean, it works well, and it's nicely erotic. If you continued it, I would play more. Or, if you wrote a new one, I'd play it.

Making games is a skill, like any other, and the more you practice, the better you'll get. One place to practice is on facial expressions, especially non-sexual ones where the model has her mouth open. I suggest spending time looking at a bunch of real life pictures of people in various emotional states and really focusing on the mechanics of what their faces do. "Oh, when they're angry, their eyebrows do this, and their eyelids do this, and their lips look like this," etc. As humans our "interpret facial expressions" wiring goes deep. That means we do it subconsciously, which makes it really hard to consciously create those expressions. Our minds say, "That doesn't look right" but can't tell us what to change. The best way to fix that is to study it consciously. In general, though, it's rare for people to open their mouths so much that you see both sets of their teeth. So the images where the woman is laughing look wrong, etc.

I don't know if you've ever played any of my games, but when Mortze approached me and offered to be my artist, it was the subtly of the facial expressions on the images he sent that made me take notice.

The second bit of feedback is that I'm going to challenge you to put more effort into the story. Yes, the point of these games is the sex scene, and yours is really good, but the thing that differentiates these games from actual porn is the story. Spend time thinking about why these two people are having sex. Throw out the first 3 things that come to your mind and look for something better. Brainstorm ideas together, etc.

The story that the hot cheerleader has sex with the class nerd to convince him to tutor her has been done a bunch of times. Yeah, it plays to the fantasies of some percentage of your audience, but there are millions of other stories you could tell. This one also seemed a bit confused as the cheerleader started by saying that she needed a tutor but later on said that she had been waiting for this for a long time. Maybe she just said that as dirty talk and didn't mean it, but, if so, she didn't need to. She had him at taking off her dress. And if she HAD been waiting for this for a long time, she didn't need to make up the "tutor" excuse.

You two are in a great position to make characters that are complex and believable. You can write both from the male perspective and the female one. Even if you're aiming for the "horny teenager" market, don't settle for characterizations that seem to have been written by one. I'm not saying that you need to write a bunch of exposition. You don't need any more words than you used here. You just need more compelling ones. Think through who you want the attractive woman to be, and go deeper than, "Head cheerleader." Think through her motivations, and try to go deeper than, "She's dumb but pretty and is needs to use sex to get help." Etc.

T
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Re: Head of the Class (Windows, Linux & Mac)

Postby christine » Thu, 19Nov14 16:25

Hi Duck and wolf, really enjoyed the game graphics is amazing, the story line isn't bad either. Really hope that you can continue the story line and maybe have a following episode. Amazing work.
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Re: Head of the Class (Windows, Linux & Mac)

Postby Duck-and-Wolf » Thu, 20Jun18 21:00

Thanks so much @tlaero for that great feedback and insight. I am definitely a lucky man to have such an open-minded and fun-spirited partner.

@christine: Thank you so much for saying that!

Our next project has gotten a lot more complex (and hopefully a lot more fun to play!) than we had originally planned, because we've partnered up with a really good buddy of mine who's been in the AAA games industry forever. He's a great programmer, so we've been able to add a lot of fun new systems like a calendar and time of day system, an inventory, and some other stuff, and have a bunch of fun mini-games planned... so it won't exactly be a sequel to this game, but Jessica will be a character in the new game :D

We just posted the demo to this thread: http://the-new-lagoon.com/viewtopic.php?f=31&t=4339, and we'd love to know what you think!

@moskys: that is definitely one of my favourite songs of all time!

@PinkVendeta: thanks so much again for your kind words and we'd love to know what you think about the new game!
╔════════════════════════════════════
Special Delivery 0.12
║ the-new-lagoon.com/viewtopic.php?f=31&t=4339
╠══════════════════════════════
Head of the Class 1.20.1
║ the-new-lagoon.com/viewtopic.php?f=3&t=4306

╚════════════════════════
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Re: Head of the Class (Windows, Linux & Mac)

Postby kessie8dn » Sun, 20Jun21 21:51

I haven't played yet but I'd like to point out that this is in the wrong board..

The game is "pay what you want", which is not the same as "FREE"
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Re: Head of the Class (Windows, Linux & Mac)

Postby Duck-and-Wolf » Mon, 20Jun22 01:06

The board description states "Complete and totally free games (the author can request a non-obligatory financial contribution in thanks or to help him to create new game)".

If 'what you want to pay' is zero, that's totally fine, and it's a completely free download either way. Isn't that the definition of 'non-obligatory'?
╔════════════════════════════════════
Special Delivery 0.12
║ the-new-lagoon.com/viewtopic.php?f=31&t=4339
╠══════════════════════════════
Head of the Class 1.20.1
║ the-new-lagoon.com/viewtopic.php?f=3&t=4306

╚════════════════════════
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