Saving Chloe (En, Sp, Fr)

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Re: Saving Chloe

Postby Mortze » Tue, 18Jan09 15:05

BloodyMares wrote:I just had to do this.



Is it just me or was the similarity intentional, @Mortze?


I'm a member of Team Sansa; the true Queen in the North.

Now, seriously, Morland was modeled after another actor, not Kit Harington.
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Re: Saving Chloe

Postby moskys » Tue, 18Jan09 19:40

tlaero wrote:A few things about Xara. All really spoilery.

Moskys, you said that you'd have to be really blind to not see... Xara is blind.

Also, she's a soldier, not a detective. There's ample evidence that she's out of her element with figuring out plans and leading civilians, etc. In the past, she's always been told where to go and what to destroy. She's really good at breaking things, but not very good at leading an insurrection.

Xara didn't know that Chloe was YellowFever. When Chloe started practicing with the copied page from the Dream Master book, she saw Xara's nightmare a few times before she revealed herself. And she saw her father in that nightmare. Chloe knew more about Xara than Xara knew about Chloe. She did a fair amount of planning before approaching Xara, and when she did, she stayed hidden and gave her name as YellowFever.

Morland runs a large organization. Yeah, we've only seen Crow, Charles, and Atlas, but he has a ton of other people working for him. It's completely possible that the mole could have been people other than Chloe.

Similarly, Xara didn't know that the teenage "Paul" whose dream she invaded with Elsa was the same one she teaches martial arts to. Even if Elsa made her able to see while in that dream (she did), Xara has never seen Paul in real life (because she's blind), so there's no way she could have even seen a resemblance.

Roughly a month passed in Xara's realm between when Morland left and Xara followed. The kingdom has lost its army and will fall, but they're not dead yet. Very little time has passed between when Xara left and when she returned. And while she is portalling into enemy territory, come on, it's Xara. They won't know what hit them.

Alas, Crane, she has no squadmates left. She's the last Royal Guard.


Tlaero


Ok, so I was actually the blind in here... At least it seems I got Miranda right.

Talking about visuals, I was truly impressed by the Chloe-vision, especially when she's not there. It was a real shock in the first scene. Also, the distorted effect during Chloe's dream... deeply touching. We already know that Mortze is a genius when it comes to facial expressions and this focus/unfocused effect he uses to stress some details on his pictures it's worth to mention again.
Has anyone noticed the window reflection when Paul is banging Chloe at the hotel? It's an animation, and I think it's awesome how the table interacts with that reflection.


And it's also nice to see that fashion in Elsaverse is just as cyclical as it is in our world. Along the series I've seen 2 different people wearing the same t-shirt, one of them a decade later than the other. Guess someone has also spotted this. I'm not giving more clues on that
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Re: Saving Chloe

Postby tlaero » Tue, 18Jan09 20:18

I love the reflections. Especially during the sex scenes.

There is something I would like feedback on. What did you folks think about the free roaming Chateau scene? (I'm talking about the one where you can wander around Morland's place looking for clues.) Did you like it? Did you like it a lot or was it just kind of "yeah, that was fine"? I'm trying to figure out if the cost/benefit is right for scenes like that. It was a ton of work to do from a writing, coding, and, especially, testing standpoint. If you folks thought, "Oh wow, this is awesome" I'd do similar things in future games. If, on the other hand, you thought, "It was nice, but didn't really add all that much to my enjoyment of the game," then I'd scale back that kind of thing in future games. Honest opinions, please. I won't take offense if you didn't enjoy it very much.

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Re: Saving Chloe

Postby moskys » Tue, 18Jan09 20:48

tlaero wrote:I love the reflections. Especially during the sex scenes.

There is something I would like feedback on. What did you folks think about the free roaming Chateau scene? (I'm talking about the one where you can wander around Morland's place looking for clues.) Did you like it? Did you like it a lot or was it just kind of "yeah, that was fine"? I'm trying to figure out if the cost/benefit is right for scenes like that. It was a ton of work to do from a writing, coding, and, especially, testing standpoint. If you folks thought, "Oh wow, this is awesome" I'd do similar things in future games. If, on the other hand, you thought, "It was nice, but didn't really add all that much to my enjoyment of the game," then I'd scale back that kind of thing in future games. Honest opinions, please. I won't take offense if you didn't enjoy it very much.

Tlaero


I think Morland's chateau is a little too big for my freeroaming tastes. I've read that some people didn't even notice there were 3 hidden sex scenes. I guess they didn't pay enough atention to Chloe's words, maybe because after a while you get the feeling that it's just one room after another (by the way, I fully agree with Crow's room description - not what I've expected, but exactly what I've expected). And after finding all the clues, some people might have forgotten where to go to watch these scenes (or even how many of them were) or just got tired of all of that and decided to go out as soon as possible to let the story advance. But maybe I'm a little biased here because, as you, I had to check every single page on that scene, testing all the standpoints and so on to make sure there's nothing wrong in the Spanish translation (coming soon). So, yeah, a bit too long in my opinion, considering it was stuck in the middle of the canon path. I guess it would be nice for a side quest or something like that, though, but I don't know if you as creators are really going to put so much effort on a side quest
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Re: Saving Chloe

Postby JFR » Tue, 18Jan09 21:14

tlaero wrote:... What did you folks think about the free roaming Chateau scene? ...

Put me in the "it was ok but not earth-shattering" camp. Looking for the clues was fine, it fits the adventure game motif. I found myself scouring the place for the 3 clues but then just kind of roaming around again, trying to remember where the "rewards" promised by Chloe were to be found. Not really a problem but a bit of an interruption in the free flow of the game.
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Re: Saving Chloe

Postby ShadyGroves » Tue, 18Jan09 21:43

The free roaming of Morland's place was just icing on the cake to what was already a fantastic play. It was fun and informative to be able to search the place for clues and see how the characters lived.

I say keep it for the future games. Unless it distracts or detracts from your fantastic story telling. Which in this case it didn't and worked great.

The reflections were great really Really added to sentimental feel to the last scenes which was rather Second Life ish.

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tlaero wrote:I love the reflections. Especially during the sex scenes.

There is something I would like feedback on. What did you folks think about the free roaming Chateau scene? (I'm talking about the one where you can wander around Morland's place looking for clues.) Did you like it? Did you like it a lot or was it just kind of "yeah, that was fine"? I'm trying to figure out if the cost/benefit is right for scenes like that. It was a ton of work to do from a writing, coding, and, especially, testing standpoint. If you folks thought, "Oh wow, this is awesome" I'd do similar things in future games. If, on the other hand, you thought, "It was nice, but didn't really add all that much to my enjoyment of the game," then I'd scale back that kind of thing in future games. Honest opinions, please. I won't take offense if you didn't enjoy it very much.

Tlaero
"In the hands of the right man, a woman is a hundred different women, limited only by imagination and his willingness to make her feel safe and lead her." -- Chrissy Miller
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Re: Saving Chloe

Postby Brocho » Tue, 18Jan09 21:53

I enjoyed the chateau roaming scene. Even though I wanted to progress the story, there was enough to see and discover during that section to keep me interested. I was one of the people who missed one of the sex scenes, because I was more focused on moving on than remembering what Chloe said while in Morland's office. I happened to do Morland's bedroom last, so I came across two of the sex scenes just because I needed to be in those rooms at some point in order to leave.
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Re: Saving Chloe

Postby Crane » Tue, 18Jan09 22:09

tlaero wrote:I love the reflections. Especially during the sex scenes.
Tlaero


That makes two of us. Well, Mortze's talent is undisputed. Gates The Opening has been a frustration for me. I love its art with the same intensity i hate RPGM gameplay (going up and down the map) even before knowing it was Mortze's work.

tlaero wrote:It was a ton of work to do from a writing, coding, and, especially, testing standpoint. If you folks thought, "Oh wow, this is awesome" I'd do similar things in future games. If, on the other hand, you thought, "It was nice, but didn't really add all that much to my enjoyment of the game," then I'd scale back that kind of thing in future games. Honest opinions, please. I won't take offense if you didn't enjoy it very much.

Tlaero


I can talk for myself, but maybe i'm biased. IMO pretty nice but if it was so hard to do it, not worth it.
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Re: Saving Chloe

Postby BloodyMares » Tue, 18Jan09 23:33

tlaero wrote:I love the reflections. Especially during the sex scenes.

There is something I would like feedback on. What did you folks think about the free roaming Chateau scene? (I'm talking about the one where you can wander around Morland's place looking for clues.) Did you like it? Did you like it a lot or was it just kind of "yeah, that was fine"? I'm trying to figure out if the cost/benefit is right for scenes like that. It was a ton of work to do from a writing, coding, and, especially, testing standpoint. If you folks thought, "Oh wow, this is awesome" I'd do similar things in future games. If, on the other hand, you thought, "It was nice, but didn't really add all that much to my enjoyment of the game," then I'd scale back that kind of thing in future games. Honest opinions, please. I won't take offense if you didn't enjoy it very much.

Tlaero

I liked it mostly for the exploration feeling. It brought back kind of an old TADS experience (Goblinboy, why have you forsaken me). Also finding clues was enjoyable as it awakened a detective in me and I just explored the house from top to bottom and was searching almost every pixel to find an interactive item. Loved that there were some interactive objects that were not necessarily clues but interesting things that Chloe had comments about. While Chloe's rewards were fun, I wasn't too excited about them. As I said earlier I would prefer one long sex scene instead.

So there. I enjoyed it for exploration but I wouldn't be too sad if it was a one-game thing.
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Re: Saving Chloe

Postby L1nk1980 » Wed, 18Jan10 02:31

wandering in the château was a nice different game experience. but it's not something that I thought wow this is amazing
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Re: Saving Chloe

Postby 4nSpy » Wed, 18Jan10 03:16

Got 8 of 9 and cannot for the life of me get the Hero ending. Maybe it is because I make my choices based on how much whiskey I have had or I am so all over the place, that I cannot remember where I have been to determine where I am going. So, would appreciate some nudges please. Thanks...Spy
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Re: Saving Chloe

Postby shiblaowi » Wed, 18Jan10 04:53

While I'm always a fan of looking around on the sets of games, I've gotta say that character interactions and story are what make these games great. Variety in gameplay is nice and all, but if working on the château exploring scene meant fewer scenes with Chloe and the others, I'm not sure that's a worthwhile trade.

Then again, it did give context to Crow and Morlands daily lives .... My point is, hell if I know, you're the game creating expert here. Experimentation and iterating on new ideas almost always improves a product, and if trying out new angles and ideas keeps you interested and motivated, it's probably worth spending some extra time on it.
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Re: Saving Chloe

Postby Sarchx » Wed, 18Jan10 07:38

tlaero wrote:What did you folks think about the free roaming Chateau scene? (I'm talking about the one where you can wander around Morland's place looking for clues.) Did you like it? Did you like it a lot or was it just kind of "yeah, that was fine"? I'm trying to figure out if the cost/benefit is right for scenes like that. It was a ton of work to do from a writing, coding, and, especially, testing standpoint. If you folks thought, "Oh wow, this is awesome" I'd do similar things in future games. If, on the other hand, you thought, "It was nice, but didn't really add all that much to my enjoyment of the game," then I'd scale back that kind of thing in future games. Honest opinions, please. I won't take offense if you didn't enjoy it very much.
Tlaero


Definately liked it a lot.
But I generally like options, so being able to move around freely, will always be a huge + in my book.
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Re: Saving Chloe

Postby Silentreaderofporn » Wed, 18Jan10 07:57

Okay just wanted to say I have been a fan of you two for a long time now I absolutely love all the games you two have done and I am so glad these aren't just porn games you give depth both to the men and women and i appreciate your true representation of equality.

Now i have been a lurker in this forum for a while and could never post but I would like to post my humble opinion about this very well done game Saving Chloe.
I personally feel that Chloe is the most well done character in this series though I'll always have a soft spot for Jessika which i might add i have played that one by my current count 23 times.

Now to elaborate a bit Chloe has the most in my opinion to overcome other than Miranda which would cut it pretty damn close. And i love that depending on your choices she can break find hope in not just you in herself also.

Now I only have one problems with this game and its not really problems just a personal preference of mine. Everyone's breasts became much huger and I'm wondering why that was the case? Other than that i felt this was like i said the best one but quality but Redemption for Jessika will be hard to beat
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Re: Saving Chloe

Postby danigonz » Wed, 18Jan10 10:42

tlaero wrote:I love the reflections. Especially during the sex scenes.

There is something I would like feedback on. What did you folks think about the free roaming Chateau scene? (I'm talking about the one where you can wander around Morland's place looking for clues.) Did you like it? Did you like it a lot or was it just kind of "yeah, that was fine"? I'm trying to figure out if the cost/benefit is right for scenes like that. It was a ton of work to do from a writing, coding, and, especially, testing standpoint. If you folks thought, "Oh wow, this is awesome" I'd do similar things in future games. If, on the other hand, you thought, "It was nice, but didn't really add all that much to my enjoyment of the game," then I'd scale back that kind of thing in future games. Honest opinions, please. I won't take offense if you didn't enjoy it very much.

Tlaero


Short answer: I liked it a lot.

Long answer: These are erotic games, so I think that any addition of sexual or spicy scenes are always welcome.

Honestly, in the cchateau sequence I didn't see the sexual scenes coming. The protagonists were hanging around in the villain's lair, who is a really nasty guy. So, I thought it was a really dangerous moment, so the possibility of any sex was out of my head. Luckily, you were kind enough to give us a hint that in that location there were hidden options ("Are you sure you want to go out?").

From a logical point of view, maybe it was not the best place for sexual scenes for the reason that already said it: it is a moment of high tension and it doesn't seem to be the proper behaviour. But if I think about it a secodn time:
-In times of high tension, sometimes sexual arousal increases.
-this is an erotic game, and therefore, it's rueld by a more sexualized logic (in the same way as in other types of games it reigns another type of logic that leads the characters to solve everything by shooting or punching!).

So, I find it great the incorporation of hidden scenes of this type. Especially because, in addition, you have a very "spicy" imagination. I'll never get tired of praising not only the complex plots of your games, but your master touch for erotic scenes. They are really sensual and the narration helps them a lot. And are even better with the suggestive images created by Mortze!
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