Re: Finding Miranda (En, Sp, Fr, It, Ge)
Posted: Thu, 17May18 20:47
There´s one reason why I couldn´t really identify with your male protagonists on the last three games. I had the impression, that the women always led them. If you as the male weren´t d´accord with something, well then...no points or minus points. It always seemed, that their opinion were above everyones else.
The males seemed very unsure, with no self-confidents, no cocky and funny, no teasing, no flirting, no touching (her/his arm etc. in interactions) or similar stuff...how many guys act, when they like a girl or find them sexy. (for the one on this game there was a good backstory for his behaviour, so I´m excluding him). In the sex scenes everyone seemed to change drastically from shy to seducer. But excluding them, I had by none of the males the impression, that they really could seduce a woman (when they get to know each other). It felt more like "help her and you´ll achieve gold." It seemed, that the women always had the upper hand, that there wasn´t a balance between her and the man. She could leave him anytime without a doubt and he would be hurt. I couldn´t imagine the same the other way around. I think making a guy more independent could be something refreshing, not falling too soon for a girl.
Offtopic:
I still think that you should make a game from a female perspective. Your best game was and still is Living with Keeley. You´ve got the huge advantage of being a woman yourself. You know how a woman feels, what desires she has, how she naturally acts, how her daily live is, how her interactions with men are...on the streets, online, work..everywhere. Something that no man can guess completely right. It´s a completely different world between man and woman and it needs different strategies to conquer. No male writer (no matter of what a good story writer he is) can portray a woman better than a woman herself. Do it, use your advantage for this Tlaero. Use your female force! If you still think, that most men don´t like a female protagonist, than how about a experiment? A game with a female and a male protagonist? You, with the focuse on the female one and mortze with the focus on the man.
The males seemed very unsure, with no self-confidents, no cocky and funny, no teasing, no flirting, no touching (her/his arm etc. in interactions) or similar stuff...how many guys act, when they like a girl or find them sexy. (for the one on this game there was a good backstory for his behaviour, so I´m excluding him). In the sex scenes everyone seemed to change drastically from shy to seducer. But excluding them, I had by none of the males the impression, that they really could seduce a woman (when they get to know each other). It felt more like "help her and you´ll achieve gold." It seemed, that the women always had the upper hand, that there wasn´t a balance between her and the man. She could leave him anytime without a doubt and he would be hurt. I couldn´t imagine the same the other way around. I think making a guy more independent could be something refreshing, not falling too soon for a girl.
Offtopic:
I still think that you should make a game from a female perspective. Your best game was and still is Living with Keeley. You´ve got the huge advantage of being a woman yourself. You know how a woman feels, what desires she has, how she naturally acts, how her daily live is, how her interactions with men are...on the streets, online, work..everywhere. Something that no man can guess completely right. It´s a completely different world between man and woman and it needs different strategies to conquer. No male writer (no matter of what a good story writer he is) can portray a woman better than a woman herself. Do it, use your advantage for this Tlaero. Use your female force! If you still think, that most men don´t like a female protagonist, than how about a experiment? A game with a female and a male protagonist? You, with the focuse on the female one and mortze with the focus on the man.