Finding Miranda (En, Sp, Fr, It, Ge)

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Re: Finding Miranda (now in English and Italian)

Postby Regardie » Fri, 16Dec23 05:39

Just spent the day playing through FM repeatedly. It a great game, and the visuals are splendid.

tlaero - you have created a complex and interesting world for your characters to inhabit. It is a good read without the sex scenes and I can't wait to see where the story goes.

Mortze - There have been lots of comments in this thread about your work, how you convey emotions, and how your poses work with the story. What I haven't seen are many comments that have to do with all the other things you put into each image. The environments you have created are unlike any I have seen in any other work. The attention to details in Miranda's apartment, for instance. You have filled her space with props that are appropriate and convey the story well. Did you need all of the open paint cans in the painting scene, as well as the palette and the open box of paints? No one would have missed them but they make the scene more realistic. The variety of props and settings and people that you have filled each image with is astounding. I will say that I hope they hadn't really needed the pipe wrench when tuning up his motorcycle, a socket wrench would have been more correct.

A couple things I noticed. The version I got from the link in the first post on 12/21 has the score line exposed when playing in Chrome on Win7. Is that supposed to be that way? I was able to max points each time with the quick save and the three bonus saves with that display active. There are a few typos in the text that I foolishly did not document, but one was a he instead of a her. (edit: searched the en.js file, this one is at line 3986) I got the multisexual achievement before the back door so I don't think I had actually seen everything at the point the achievement was triggered.

Thanks for a fine game.
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Re: Finding Miranda (now in English and Italian)

Postby Brontozaurio » Fri, 16Dec23 07:55

dauner wrote:You know you made a great game when people only complain about the accurateness of italian cuisine.


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Re: Finding Miranda (now in English and Italian)

Postby tlaero » Fri, 16Dec23 09:14

When you say "Score line" do you mean the one that says something like "Karen cheated and that made you regretfully aggressive"? Yes, that's definitely supposed to be visible. Multisexual doesn't include back door, because there's already an achievement for back door. Also:

Multisexual is that you saw every sex scene, not that you did everything there is to do in each of them. I don't verify that you do every last path through the casino scene, either. Just that you got to every sex scene and had enough points to see each of them.


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Re: Finding Miranda (now in English and Italian)

Postby barneydog » Fri, 16Dec23 11:55

Can I just add my twopence worth about how great a game this is. Your storylines are always thoughtful, and thought provoking, your characters are more than just 2D (if you excuse the pun) and with Mortze's images the whole thing pops. I have played FM through a number of times and each time feels fresh. I am really getting into the Elsaverse, thank you both for another wonderful game. And thanks also to other posters who have helped me find the extra image/point with the odd reference here or there, much better than a walkthrough.
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Re: Finding Miranda (now in English and Italian)

Postby bing6541 » Fri, 16Dec23 16:38

I enjoyed playing this game, and the entire series in this universe so far. More than DwE and RfJ, however, this one played more like a visual novel than an actual game. The game elements were really related to maximizing the score. The character choices at the beginning really only influenced that score until the end of whichever of the four dates you choose. The rest of the game plays the same regardless. These aren't complaints, just observations.

I liked getting to play four different dates to learn everything possible about Miranda, the other characters, and this universe. And the only real difference in whether or not the player chooses Karen died or cheated is
the scene you get with Karen after your first date with Miranda.

Other than that, there were no material difference in the choices the player makes at the beginning. Not like RjF, where you get completely different story arcs based on how you choose to play the character. And, to some extend in DwE, if you play the game as "confusing" (or whatever that middle area is called). FM seemed to lack to complexity related to decision-making.

Again, not a complaint. Just a different style of game. The artwork continues to be incredible in all these games, and is a huge draw to playing them along with the story lines.
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Re: Finding Miranda (now in English and Italian)

Postby Regardie » Fri, 16Dec23 17:53

tlaero wrote:When you say "Score line" do you mean the one that says something like "Karen cheated and that made you regretfully aggressive"? Yes, that's definitely supposed to be visible.

Tlaero


Both halves? After the description I get a numerical score displayed.

http://prntscr.com/dn3w3h

With the actual score on screen it is trivial to save before each choice, try an option, if the score did not go up, restore and try the second option. Only move on if the number increases. That's why I find it hard to believe someone could play through and not see any sex scenes.

I apologize about not having more to say about the story, gameplay and the engine behind all of it. You have done a fantastic job of creating the tools you need to convey your stories. I think that the programming aspect sometimes get lost, which is a good thing. It does not call attention to itself, it just works. Sharing Adventure Creator with the community, so everyone who wants to write stories can get them on the screen easily, should not be overlooked.

There has been more eloquent, thoughtful comments about the story that I feel I cannot add anything useful to that part of the conversation except to add my gratitude for your work and encourage you to continue. Thanks.
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Re: Finding Miranda (now in English and Italian)

Postby tlaero » Fri, 16Dec23 18:39

Yes, the score is supposed to be visible. It surprised me as well that people had trouble getting through the game.

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Re: Finding Miranda (now in English and Italian)

Postby GingkoBiloba » Fri, 16Dec23 20:49

Regardie wrote:
tlaero wrote:When you say "Score line" do you mean the one that says something like "Karen cheated and that made you regretfully aggressive"? Yes, that's definitely supposed to be visible.

With the actual score on screen it is trivial to save before each choice, try an option, if the score did not go up, restore and try the second option. Only move on if the number increases. That's why I find it hard to believe someone could play through and not see any sex scenes.


Not everyone is a natural born cheater or wants to be one, and to get most of a game we're basically forced to cheat? sounds like a pretty crappy system to me...
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Re: Finding Miranda (now in English and Italian)

Postby tlaero » Fri, 16Dec23 21:08

GingkoBiloba wrote:sounds like a pretty crappy system to me...


To each his own, I guess. I feel that, with the number of mistakes you're allowed to make and still succeed as well as the hints provided by the score and other clues on the screen, you're not forced to do anything. But it's okay if you don't like the game. Everyone wants something different. If my games aren't for you, I'm sure there are others available that you'll enjoy.

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Re: Finding Miranda (now in English and Italian)

Postby Regardie » Fri, 16Dec23 21:13

GingkoBiloba wrote:
Regardie wrote:
tlaero wrote:When you say "Score line" do you mean the one that says something like "Karen cheated and that made you regretfully aggressive"? Yes, that's definitely supposed to be visible.

With the actual score on screen it is trivial to save before each choice, try an option, if the score did not go up, restore and try the second option. Only move on if the number increases. That's why I find it hard to believe someone could play through and not see any sex scenes.


Not everyone is a natural born cheater or wants to be one, and to get most of a game we're basically forced to cheat? sounds like a pretty crappy system to me...


I don't consider that cheating, the author has given us tools to use. Back when you would modify the game.js file in BEW to play on hard difficulty and still see the hidden stats, that would be cheating. In this case, you need 4 times through the game, to take all 4 starting points (which is actually 8, but more on that later) and see all 4 dates. The distinction between some of the replies is very subtle, so the visual reference of the score is a good way to track your progress. It also informs you if you have missed any hidden spots where you could have made a point, for the completists out there.

Back to the 8 paths, not only do you get widower - timid and aggressive, and cheated on - timid and aggressive, you also get for each of those choices a further choice that can change the appropriate response, whether you think Is is correct or not about how you are living your life. In many cases those choices led to different dialog. It still gets you to the same place in the end, by the time you are in Conf C again, all paths have converged and you can just enjoy the writing and artwork and the story carries you to the end.

I don't think the point of the game was to challenge the player, I think it was to tell a story with words and images. Near as I can tell, there is only one bad ending and you need to see it once to get the achievement, and if you save before you head down that little branch, you can get right back on the main path with a restore.
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Re: Finding Miranda (now in English and Italian)

Postby tlaero » Fri, 16Dec23 21:20

Finding Miranda is up on PlayForceOne.com now. If anyone is having trouble with the download or prefers to play online, that's your best option. Thank you, Leo, for hosting it.

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Re: Finding Miranda (now in English and Italian)

Postby botc76 » Sat, 16Dec24 02:04

Tlaero, Mortze thank you both for another great game.
Since I can't afford to support any more patreons I'm just happy to have been able to play the game a bit earlier, but it sucks that people pirated it.

I'll be honest here, there are game creators that let themselves be paid for any small update and don't release their games to the public at all, I can get people downloading those, but I don't understand the people who pirate games that will be released for free anyway, and sometimes with such a short time between patreon/paysite release and the free one.

Anyway, I had lots of fun playing the game. Miranda is a cool character and very hot. Mortze's art continues to improve from game to game and the writing has been on a level only a few games of this kind reach since DwE.

Thanks for all your efforts and have great holidays.
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Re: Finding Miranda (now in English and Italian)

Postby Loren123 » Sat, 16Dec24 09:38

Mortze,

I was just wondering if you have experimented with introducing audio together with the animated scenes. It might enhance the scenes even more. Just a thought.

Cheers and happy holidays!
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Re: Finding Miranda (now in English and Italian)

Postby Amirne Mallar » Sun, 16Dec25 17:16

Loren123 wrote: was just wondering if you have experimented with introducing audio together with the animated scenes.

Although I am not him, I would point that yes, they did. Just play Dreaming With Elsa as strongly suggested at the start of Finding Miranda.
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Re: Finding Miranda (now in English and Italian)

Postby JFR » Sun, 16Dec25 18:48

Yes, they tried audio in DwE but frankly I was not impressed. I felt it detracted from the flow of the game.
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