The Privateer and the Governor's Niece (cross platform)

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The Privateer and the Governor's Niece (cross platform)

Postby fleet » Tue, 16Sep20 22:20

This release contains the adult version (alcohol use, sex scenes) and PG version.
Please be advised that, while the adult version is sexually explicit, this is NOT a fuck fest. My purpose is to tell a story.

Direct Download -> https://docs.google.com/uc?id=0B2xwa6LsMHzmdmNnbGk1SjlTRTQ&export=download


You can also get the visual novel at https://www.undertow.club/downloads/the-privateer-and-the-governors-niece.4761/

Image
Image

In 1660, the privateer Captain Ted Reynolds is summoned to the palace of the Governor of the Caribbean island of Sint Eustatius (using the Dutch spelling). The Governor wants Captain Reynolds to find his niece, who went missing on a voyage from Bonaire to Sint Eustatius.
Captain Reynolds and his crew will encounter pirates, a beautiful shipwrecked maiden, a sexy female privateer (or is she really a pirate), a reluctant merchant, a playboy governor, and a sinister nobleman.
The adventures you have and the ending you get depend on choices you make. Playing time is about 45 minutes.

System requirements: A web browser that is capable of playing HTML 5. This has been tested using Google Chrome, Mozilla Firefox, Opera and Internet Explorer 11 on a PC running Windows 7. It was also tested on a MAC system and on a Linux system (Firefox, Opera and Chromium). Conversion used techniques developed by kexter. :D

Known issues:
1. There are screen size and save/load misalignment issues with Internet Explorer 11. While the game is playable, I recommend you use another browser.
2. On a Linux system using Chrome, you might get a blank black screen. This can be fixed by telling Chrome to allow the game to set local data.
3. Depending on your browser and browser settings, save game information may disappear when you close your browser.


Note: Rapidly clicking to skip dialog may cause the VN to crash, or skip visuals.


Terms of use:
You may not upload this to any website without my permission.

If you like this, let me know. I make these for free, and the only 'payment' I get are comments and number of downloads.
Last edited by fleet on Wed, 18Nov14 19:02, edited 4 times in total.
Check out my latest adult visual novel "Fred's Fate"
at http://the-new-lagoon.com/viewtopic.php?f=3&t=4323
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Re: The Privateer and the Governor's Niece (cross platform)

Postby NickNKVD » Wed, 16Sep21 11:10

Thanks for the game! I really enjoy your visual novels [img]images/icones/icon7.gif[/img]

A question: is there a way to know what ammunitions to use during naval battles? Besides try with luck and try again.
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Re: The Privateer and the Governor's Niece (cross platform)

Postby Greebo » Wed, 16Sep21 17:36

Hey fleet, how about providing a toggle for the music? Sound effects like cannon I don't mind, but short loop loud "atmospheric" music can easily become very irritating, and the main computer sound is necessary for warnings and other tabs and apps.

By the way
the first battle armament choice is unrealistic -- surely round shot should be prime choice for initial distance salvoes, followed by chain shot to take out the masts when close enough with grape shot to injure the enemy deck hands and those steering if they persist?
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Re: The Privateer and the Governor's Niece (cross platform)

Postby fleet » Wed, 16Sep21 18:10

NickNKVD wrote:Thanks for the game! I really enjoy your visual novels [img]images/icones/icon7.gif[/img]

A question: is there a way to know what ammunitions to use during naval battles? Besides try with luck and try again.


Thank you very much for playing the game and providing feedback! [img]images/icones/icon14.gif[/img]

My initial design of the sea battles had the player given a one in nine chance of winning. Several of my Beta testers said the sea battles were too hard. I didn't want to make the sea battles too easy, so I changed them.
There is a page immediately before each sea battle that gives advice on which ammo works best with specific areas of the enemy ship. By following the advice, it should not take more than three attempts to defeat the pirate ships (one chance out of three to win). Just in case the player did lose the sea battle and failed to save the game, I added a replay sea battle button.


Very respectfully,
fleet
Last edited by fleet on Wed, 16Sep21 18:36, edited 1 time in total.
Check out my latest adult visual novel "Fred's Fate"
at http://the-new-lagoon.com/viewtopic.php?f=3&t=4323
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Re: The Privateer and the Governor's Niece (cross platform)

Postby PinkVendeta » Wed, 16Sep21 18:19

Nice game, played it fully beginning to all endings with no hassle.

Artwork on guys and girls was nice, general scene artwork was nice, animation was smooth, the part where he cums or she comes and the screen shakes annoyed me slightly :lol: , and her denim hipster jeans were a slight annoyance as being out of period by a few 100 years.

Bar those few little things, good work.
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Re: The Privateer and the Governor's Niece (cross platform)

Postby fleet » Wed, 16Sep21 18:25

Greebo wrote:Hey fleet, how about providing a toggle for the music? Sound effects like cannon I don't mind, but short loop loud "atmospheric" music can easily become very irritating, and the main computer sound is necessary for warnings and other tabs and apps.

By the way
the first battle armament choice is unrealistic -- surely round shot should be prime choice for initial distance salvoes, followed by chain shot to take out the masts when close enough with grape shot to injure the enemy deck hands and those steering if they persist?


Thank you very much for playing the game and providing feedback! [img]images/icones/icon13.gif[/img]

If I revise this game I'll consider eliminating or changing the sea battles and sword fight. They're a pain in the posterior to program.

The Novelty program doesn't have a built-in function for the player to toggle only music. There is a way to mute all game sounds (using the Novelty program's scripting language), but that function doesn't work when the game is converted to HTML.
Would that be okay?
If so, I'll check with kexter and see if there is a way he can build that into the conversion process. If it works on Windows, then I'll have to make sure it works on MAC and Linux computers.

Very respectfully,
fleet
Check out my latest adult visual novel "Fred's Fate"
at http://the-new-lagoon.com/viewtopic.php?f=3&t=4323
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Re: The Privateer and the Governor's Niece (cross platform)

Postby fleet » Wed, 16Sep21 18:28

PinkVendeta wrote:Nice game, played it fully beginning to all endings with no hassle.

Artwork on guys and girls was nice, general scene artwork was nice, animation was smooth, the part where he cums or she comes and the screen shakes annoyed me slightly :lol: , and her denim hipster jeans were a slight annoyance as being out of period by a few 100 years.

Bar those few little things, good work.



Thank you for playing and providing feedback. [img]images/icones/icon14.gif[/img]
I'm open to suggestions if you can think of a better way to show game character having orgasms.

Very respectfully,
fleet
Check out my latest adult visual novel "Fred's Fate"
at http://the-new-lagoon.com/viewtopic.php?f=3&t=4323
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Re: The Privateer and the Governor's Niece (cross platform)

Postby Rikwar » Thu, 16Sep22 01:14

Thanks again fleet appreciate it mate [img]kator/smiley95.gif[/img]
The greatest danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it
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Re: The Privateer and the Governor's Niece (cross platform)

Postby fleet » Thu, 16Sep22 03:09

Rikwar wrote:Thanks again fleet appreciate it mate [img]kator/smiley95.gif[/img]


Thank you! I hope you enjoyed it. [img]images/icones/icon13.gif[/img]
Very respectfully,
fleet
Check out my latest adult visual novel "Fred's Fate"
at http://the-new-lagoon.com/viewtopic.php?f=3&t=4323
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Re: The Privateer and the Governor's Niece (cross platform)

Postby fleet » Thu, 16Sep22 03:53

Greebo wrote:Hey fleet, how about providing a toggle for the music? Sound effects like cannon I don't mind, but short loop loud "atmospheric" music can easily become very irritating, and the main computer sound is necessary for warnings and other tabs and apps.



I think I've found a way to do that. It will take me another day to do the work, and then see if it converts to HTML.
If it doesn't convert I'll ask kexter for help.
Check out my latest adult visual novel "Fred's Fate"
at http://the-new-lagoon.com/viewtopic.php?f=3&t=4323
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Re: The Privateer and the Governor's Niece (cross platform)

Postby Greebo » Thu, 16Sep22 12:32

Thanks!
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Re: The Privateer and the Governor's Niece (cross platform)

Postby fleet » Fri, 16Sep23 16:28

fleet wrote:
Greebo wrote:Hey fleet, how about providing a toggle for the music? Sound effects like cannon I don't mind, but short loop loud "atmospheric" music can easily become very irritating, and the main computer sound is necessary for warnings and other tabs and apps.



I think I've found a way to do that. It will take me another day to do the work, and then see if it converts to HTML.
If it doesn't convert I'll ask kexter for help.


My conversion did not work, so I contacted kexter.
His 'simplest solution' was a 'universal' mute/unmute button, which will turn off all in game sounds. It shows on all pages.

EDIT: Updated version of "The Privateer and the Governor's Daughter" (with an 'all sounds' mute/unmute button in the upper left corner) is now available. The link is in the first post.
I will include this feature in new games.

I wish to express a big "Thank you" to those who play my visual novels.

Very respectfully,
fleet
Check out my latest adult visual novel "Fred's Fate"
at http://the-new-lagoon.com/viewtopic.php?f=3&t=4323
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Re: The Privateer and the Governor's Niece (cross platform)

Postby fleet » Sun, 16Oct02 20:53

I added a second screenshot to the first post. The second one is from the alternate ending. ;)
Check out my latest adult visual novel "Fred's Fate"
at http://the-new-lagoon.com/viewtopic.php?f=3&t=4323
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Re: The Privateer and the Governor's Niece (cross platform)

Postby TheGreatJoeGargery » Sat, 16Oct08 19:43

Greebo wrote:Hey fleet, how about providing a toggle for the music? Sound effects like cannon I don't mind, but short loop loud "atmospheric" music can easily become very irritating, and the main computer sound is necessary for warnings and other tabs and apps.

By the way
the first battle armament choice is unrealistic -- surely round shot should be prime choice for initial distance salvoes, followed by chain shot to take out the masts when close enough with grape shot to injure the enemy deck hands and those steering if they persist?


That was always my strategy when playing Sid Meier's Pirates.
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Re: The Privateer and the Governor's Niece (cross platform)

Postby fleet » Sun, 18Jul15 03:49

I added another host site. You can get the game at https://www.undertow.club/downloads/the-privateer-and-the-governors-niece.4761/
I've added this download link to the first post.

Image
Image
Check out my latest adult visual novel "Fred's Fate"
at http://the-new-lagoon.com/viewtopic.php?f=3&t=4323
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