tlaero wrote:Yeah, I struggled a little bit with the doctor, Laura. There were places where I corrected her English and wasn't sure if I should. Obviously, I didn't take out the places she said "si" etc, but some of the phraseology might have worked equally well the original way. Mortze, you should check out that scene and let me know. I'm happy to change it any way you'd like.
Just PMd you about that.
Tlaero is doing a massive work on checking and correcting any English and coding errors of Pandora Part I. I must, again, publicly, thank her from all my heart!
There is also the possibility to add, for this episode, and all the ones following, a Skip button to go through all those (boring) description or story pages faster. There were some complains about the lack of such feature. I kind of understand. I didn't wrote the game thinking of its replayability.
So, for all the scenes where there aren't variables (choices for the player to gain points) there will be a Skip button.
Another thing that I'd like to talk about is the rendering engine for the rest of Pandora part II. I've started rendering it with 3DLight because at the time I didn't had hardware, and the knowhow, to go with Iray. Things changed a lot now with Findig Miranda. I learnt a lot with IRay. And when I go back and see the pictures I did with Pandora part I and the few with part II I am not satisfied with the art.
I don't know if I should finish Pandora Part II with 3DLight or change to IRay. The difference will be obvious. On the other side, people might not like a difference in art quality in the middle of the game.
I'd like to hear your opinions on that, please.