Working Man v1.01 (August 8th 2015)

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Re: Working Man v1.01 (August 8th 2015)

Postby Sarchx » Thu, 16Jun09 17:17

Great game! [img]images/icones/icon10.gif[/img]
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Re: Working Man v1.01 (August 8th 2015)

Postby Natali » Fri, 16Jun10 16:24

Not Bad, Not bad at all.
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Re: Working Man v1.01 (August 8th 2015)

Postby ptypoe » Mon, 16Aug22 00:51

Wow! It's just over a year since Ice put out the very enjoyable Working Man. I hope there is another game being developed. Any updates Ice?
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Re: Working Man v1.01 (August 8th 2015)

Postby Ice » Mon, 16Aug22 23:21

ptypoe wrote:Wow! It's just over a year since Ice put out the very enjoyable Working Man. I hope there is another game being developed. Any updates Ice?


Hi, Working Man took me 2 years to finish, so don't get your hopes up too much just yet...

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Re: Working Man v1.01 (August 8th 2015)

Postby ptypoe » Tue, 16Aug23 00:20

Ice wrote:
ptypoe wrote:Wow! It's just over a year since Ice put out the very enjoyable Working Man. I hope there is another game being developed. Any updates Ice?


Hi, Working Man took me 2 years to finish, so don't get your hopes up too much just yet...

Ice


Hey Ice, with a complex plot AND graphics, I am not surprised! Looking forward to your next one whenever it happens.
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Re: Working Man v1.01 (August 8th 2015)

Postby Happy tie » Sun, 16Sep11 22:33

Really one of the best AIF game I played.
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Re: Working Man v1.01 (August 8th 2015)

Postby ChadOchocinco » Wed, 16Sep14 16:02

Anyone have a problem with the .exe of this now?

I tried playing it after updating to WIN10 and getting a new version of Office, and I'm getting this error preventing me from loading the game:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Exception: Value Office2013 not parsed!
at ‘.€.ƒ(String )
at ‘..†(Object , EventArgs )
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at ‘..(Message& )
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8689 (QFE.050727-8600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
run500
Assembly Version: 5.0.33.1
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8690 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8681 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Infragistics2.Win.UltraWinDock.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:///WorkingMan-v1.01.exe
----------------------------------------
Infragistics2.Win.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------
Infragistics2.Shared.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------
Infragistics2.Win.UltraWinToolbars.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------
Infragistics2.Win.UltraWinTabControl.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8679 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
{ab44ec3d-eea5-4159-a42d-c95f84bcae06}
Assembly Version: 0.0.0.0
Win32 Version: 5.0.33.1
CodeBase: file:///WorkingMan-v1.01.exe
----------------------------------------
System.Deployment
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
Infragistics2.Win.UltraWinStatusBar.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------
Infragistics2.Win.Misc.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Re: Working Man v1.01 (August 8th 2015)

Postby HV3 » Mon, 16Nov07 00:54

ChadOchocinco wrote:Anyone have a problem with the .exe of this now?

I tried playing it after updating to WIN10 and getting a new version of Office, and I'm getting this error preventing me from loading the game:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Exception: Value Office2013 not parsed!
at ‘.€.ƒ(String )
at ‘..†(Object , EventArgs )
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at ‘..(Message& )
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8689 (QFE.050727-8600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
run500
Assembly Version: 5.0.33.1
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8690 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8681 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Infragistics2.Win.UltraWinDock.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:///WorkingMan-v1.01.exe
----------------------------------------
Infragistics2.Win.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------
Infragistics2.Shared.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------
Infragistics2.Win.UltraWinToolbars.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------
Infragistics2.Win.UltraWinTabControl.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8679 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
{ab44ec3d-eea5-4159-a42d-c95f84bcae06}
Assembly Version: 0.0.0.0
Win32 Version: 5.0.33.1
CodeBase: file:///WorkingMan-v1.01.exe
----------------------------------------
System.Deployment
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
Infragistics2.Win.UltraWinStatusBar.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------
Infragistics2.Win.Misc.v10.3
Assembly Version: 10.3.20103.2145
Win32 Version: 5.0.33.1
CodeBase: file:////WorkingMan-v1.01.exe
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Currently playing on Win10 x64
Have you tried to run the game in compatibility? (Windows 7 and maybe Admin)

Only time I get the exception is if I "screw around" like click the "link" words multiple times....doing things too often. but so far the Compatibility thing has prevented exceptions.

(Now to the reason I signed up)

Does it mean its a game over if I exit the car without taking the keys?
I did so last night and today Laura wants me to goto the supermarket and I cant enter My car OR her's (says I dont wanna drive around in the boat...)
I tried to look for "spare keys" as you do when you lose your keys in RL, but that doesnt seem to be a workaround. so...Game Over?
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sex: Masculine

Re: Working Man v1.01 (August 8th 2015)

Postby lath » Wed, 16Nov16 00:10

HV3 wrote:Does it mean its a game over if I exit the car without taking the keys?
I did so last night and today Laura wants me to goto the supermarket and I cant enter My car OR her's (says I dont wanna drive around in the boat...)
I tried to look for "spare keys" as you do when you lose your keys in RL, but that doesnt seem to be a workaround. so...Game Over?

Been quite some time since i played this game, so i may be wrong.
If you lock yourself out of the car, there should be some spare keys in a drawer in the hallway or the wife should give some to you. If not, then i'm remembering wrong and it probably is game over. But i do seem to recall that there should be a failsafe for those that forget their keys. (I too forgot them once, but i don't think it was a game over back then)
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