
Can never get the hair to look good enough. Also I wish renders didnt take so long
If anyone uses reality 2.0 ( i have the 32 bit vers) would having the 64 bit make a huge difference or a marginal one in speed?
If anyone uses reality 2.0 ( i have the 32 bit vers) would having the 64 bit make a huge difference or a marginal one in speed?
dolerhyde7 wrote:Well done. She certainly ' got the point '!
TheBrain wrote:I'm not familiar with the plugin you mention, but generally there's not a large amount of performance difference between 32 bit and 64 bit, unless memory usage is a bottleneck. The simple fact is that renders like these require a lot of processing power (I'm guessing this took several hours?, but they do look very nice :P).
I found with the standard DAZ renderer (using a homemade ambient occlusion light shader) that disabling AO for hair saves a large amount of time. Using less complex lighting can help too (for example, using directional/point/ambient lights instead of uberenvironment2 in DAZ4). Of course I don't know how much control Reality gives you to do stuff like that. Other than that, just use low quality renders while you're trying out and posing stuff, and only switch to higher settings (and/or a different renderer) for the final rendering.
lamont Sanford wrote:I am using daz studio 3. Havent tried 4 yet.
lamont Sanford wrote:I am using daz studio 3. Havent tried 4 yet.
lamont Sanford wrote:the rhino one was vic 4.2 with the grace morph.
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