Squeeky wrote:Ehlanna,
it really depends upon the mood, the atmosphere that you are trying to project.
Yes, that latter rendition is clearer with detail but there is still something about the first if you wanted something that suggested a somewhat misty morning with the sun struggling to get through.
It's all a matter of the artist's purpose.
A lot is just plain chance and luck - I'd like to think that there's a quiet voice in my head that says "no, just a bit to the left - there, stop! Now tweak that juuuuuust so .." which subconsciously is trying to tell me what is good. More often it is me messing about with things, with nothing much in mind. This one (or least the original) had an aim, which was to conform to a theme of the challenge which was 'bound to please'. Since I had a prop and an allied V4 pose fro the chair and chains (which I had not used up until now) I decided to 'drag them out', dust them off and use them. From there it was a case of, well - need a floor to stand them on, so a floor was added. Then it was, what do we do about the rest of any scenery? To hide the fact that there wasn't much it was a case of either heavy use of Depth of Field or volumetric effects. Since I am still trying out various setting to get decent volumetrics I opted for a bit of DoF allied with a stab at volumetrics. That led, therefore, to the window (just a wall with the windows in) to use, and then to the 'but soft, what light through yonder window ...' moment, when I opted for a spotlight - mainly to not need to slap everything in a box to stop ambient light from getting in had I opted for HDRI, Sunlight, etc. The angling of the light was mainly down to proximity of wall/window to the scene and was arranged (in Daz Studio) by the simple expedient of selecting the spot as a camera device for the view port and arranging it so that the light fell where I wanted. The spot's cone was then narrowed, again to avoid 'light spill'.
It was then just a case of sparking up the render engine and waiting a while to see how the image would develop and it was at that point it became clear it was going to be an 'early morning' or 'late evening' feel image - which I kind of knew when setting up the light

Yup, just for you ... and I was thinking landscape but that would just have left large blank spaces (just light and volumetric effect) so went in the portrait direction. The lighting is also probably a little different as I messed a little with the volumetric settings and probably did not use the exact same camera settings in LuxRender.
I'll have a think about a 16:9 version - suitable for using as desktop wallpaper ...
