Afternoon to Remember

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Re: Afternoon to Remember

Postby MaxCarna » Tue, 17Mar21 18:10

Hi

This image is an excel spreedshet that I use to control scenes from Twine to what I have to do.

The blue border are scenes with all images that I wanted. The green border are scenes with just one image, we adopted to cover all the game.

My goal now is to make all green turn to blue. Already made the scene "top floor of the clubhouse with a nice view of the pool area" from 1 to 10 images.

Image

It also possible to see how the game has so many paths. Every grey box is a bad ending, the dark blue is theoretically the only good end.
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Re: Afternoon to Remember

Postby MaxCarna » Fri, 17Jul21 04:06

Hi,

My last post have been lost on the forum problem, just bringing up to date.

We released version v1.1 with some improvements:
- The foursome scene on top floor was completely remade.
- The game went from 222 to 406 images.
- The 4 existing animations were replaced, they are more fluid, and we add another 3 - Small navigation improvements since the last upload
- New: we changed the login system, from using cookies to local storage. Now you see your name after logon.

I believe that in the last time the version 1.1 was with limited access, but now is open to public.

Link to the game http://afternoon-to-remember.netlify.com/

We recently decided to change our strategy, instead of releasing the chapter 2 completely, Megyy will send me some pieces of the story and I will start to animate them immediately.

The programmer also explained me the code, we made copy on my computer integrating with GIT, so I will be able to do some small changes too. Today I changed some button colors and added the class "LastPage" making them different from the others.
I will just wait the programmer publish on the netlify.

Feedback is always welcome
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Re: Afternoon to Remember

Postby MaxCarna » Fri, 17Jul28 03:26

lagoonfish wrote:I wonder if you could provide this game for download and offline play?


After this long time, we finally could create a downloadable package:

There is the link, the reduced package as 89 mb.

https://mega.nz/#!E6ZABLzR!LjvRukG6DZrP ... w_I0iWYFsQ

We made tests in 3 different machines, seens to be everything Ok.
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Re: Afternoon to Remember

Postby MaxCarna » Fri, 17Oct27 09:54

I friends,

I just launched the chapter 2 on this address http://unforgettable-dinner.netlify.com/

It's a continuation of the first story, same characters, I just opted to use a different address for package maintenance issues. There are 122 scenes on this package.
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Re: Afternoon to Remember

Postby yahoo » Tue, 17Oct31 22:45

The second part so far is completely linear, isn't it? Or have I missed something and you can access the greyed-out options by doing something?
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Re: Afternoon to Remember

Postby Kukri » Wed, 17Nov01 01:23

yahoo wrote:The second part so far is completely linear, isn't it? Or have I missed something and you can access the greyed-out options by doing something?


I believe its linear . . its just a demo after all.
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Re: Afternoon to Remember

Postby MaxCarna » Wed, 17Nov01 05:47

yahoo wrote:The second part so far is completely linear, isn't it? Or have I missed something and you can access the greyed-out options by doing something?


Kukri wrote:I believe its linear . . its just a demo after all.


Exactly, there are many paths written, we implement just one to present the characters and the new environment.

The game will be divided in 3 phases: cooking, dinner party and boss game. In phase one there are two main paths: Kayleigh and her mom and just Kayleigh.

I got just the path of Kayleigh and her mom yet, in just this piece there are 8 game overs and 50 ways to go to phase two. Some shorts paths with no porn scenes and longer paths going through anal scenes. I chose an intermediate path for the demo.

I'm just checking some questions with the writer share a view of scenes and what were done
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