To animate or not...

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To animate or not...

Postby _Inerfa » Sat, 17Feb25 20:33

Hey guys and girls,

Animations often are low quality and/or increase the game size considerately.
Would you rather have more different images, or less images and more animations?
And in general, do you feel they are important?

Thanks for your feedback!
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Re: To animate or not...

Postby Guntag » Sat, 17Feb25 21:49

I actually prefer more scenes/images than animations !
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Re: To animate or not...

Postby Guntag » Sat, 17Feb25 21:52

Also, here is a fairly recent (less than a year) thread with the same question and a poll : viewtopic.php?f=3&t=3860
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Re: To animate or not...

Postby Sid Valentine » Sat, 17Feb25 23:39

If I had to pick I'd definitely go with more images. I think more images of the characters in different poses or with different expressions helps scenes more than animation does.
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Re: To animate or not...

Postby _Inerfa » Sun, 17Feb26 21:50

Thanks for the feedback guys, and thanks for pointing out the poll Guntag, that is a perfect answer to my question!
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Re: To animate or not...

Postby lath » Tue, 17Feb28 13:10

Images and flavorful text usually works better as the current limitations of animation often detract from the experience.
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Re: To animate or not...

Postby tlaero » Sat, 17Mar11 19:06

I seriously think we did too few animations in Finding Miranda. I thought the number in Redemption for Jessika was the correct amount. For the most part, animations should be 5 or maybe 7 frames. More than that, and you're on the wrong side of the tradeoff between pictures and animations. And I think there should be many more pictures than animations in a sex scene. For a short scene, 1 or 2 animations. For a long one, 4 or 5.

But we always get feedback that people like the animations in our games.

In other words, yes, do more pictures than animations, but don't get rid of animations entirely.

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