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To animate or not...

PostPosted: Sat, 17Feb25 20:33
by _Inerfa
Hey guys and girls,

Animations often are low quality and/or increase the game size considerately.
Would you rather have more different images, or less images and more animations?
And in general, do you feel they are important?

Thanks for your feedback!

Re: To animate or not...

PostPosted: Sat, 17Feb25 21:49
by Guntag
I actually prefer more scenes/images than animations !

Re: To animate or not...

PostPosted: Sat, 17Feb25 21:52
by Guntag
Also, here is a fairly recent (less than a year) thread with the same question and a poll : viewtopic.php?f=3&t=3860

Re: To animate or not...

PostPosted: Sat, 17Feb25 23:39
by Sid Valentine
If I had to pick I'd definitely go with more images. I think more images of the characters in different poses or with different expressions helps scenes more than animation does.

Re: To animate or not...

PostPosted: Sun, 17Feb26 21:50
by _Inerfa
Thanks for the feedback guys, and thanks for pointing out the poll Guntag, that is a perfect answer to my question!

Re: To animate or not...

PostPosted: Tue, 17Feb28 13:10
by lath
Images and flavorful text usually works better as the current limitations of animation often detract from the experience.

Re: To animate or not...

PostPosted: Sat, 17Mar11 19:06
by tlaero
I seriously think we did too few animations in Finding Miranda. I thought the number in Redemption for Jessika was the correct amount. For the most part, animations should be 5 or maybe 7 frames. More than that, and you're on the wrong side of the tradeoff between pictures and animations. And I think there should be many more pictures than animations in a sex scene. For a short scene, 1 or 2 animations. For a long one, 4 or 5.

But we always get feedback that people like the animations in our games.

In other words, yes, do more pictures than animations, but don't get rid of animations entirely.

Tlaero

Re: To animate or not...

PostPosted: Tue, 17Aug15 20:08
by flyrenders
I prefer animations, but why you worry about the game's size ? For me that's the last thing to worry about considering there are huge games out there. You can worry about game performance (even though an average PC will be able to run your project no matter what you do).

Re: To animate or not...

PostPosted: Tue, 17Aug15 22:51
by sandragiak
I prefer lots of pictures, covering all the possible acts and situations.

Re: To animate or not...

PostPosted: Wed, 17Aug16 00:15
by Greyelf
flyrenders wrote:...but why you worry about the game's size ?

Not everyone enjoys waiting for large downloads or has unlimited/fast bandwidth, so some care/forethought needs to be taken when considering how many images will be in each release of the product, and how large the final product will be.

a. If the images can be incrementally downloaded (each release only includes new/changed images) then the downloads will be smaller, thus taking less time/bandwidth.
b. If the new releases are less regular/spread apart then the end-user will be less worried about the size of each download.
c. etc...

Re: To animate or not...

PostPosted: Wed, 17Aug16 18:47
by flyrenders
Greyelf wrote:
flyrenders wrote:...but why you worry about the game's size ?

Not everyone enjoys waiting for large downloads or has unlimited/fast bandwidth, so some care/forethought needs to be taken when considering how many images will be in each release of the product, and how large the final product will be.

a. If the images can be incrementally downloaded (each release only includes new/changed images) then the downloads will be smaller, thus taking less time/bandwidth.
b. If the new releases are less regular/spread apart then the end-user will be less worried about the size of each download.
c. etc...


Okay, that is a problem but I think having a better game that will be worth the delay, would be better than poor graphics just for the sake of fast downloading.
If you have images (.png) and want to reduce the size of them, check this - https://tinypng.com/

It reduces the size up to 80%.