Ideas You Want To See In Games

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Ideas You Want To See In Games

Postby TheGreatJoeGargery » Tue, 16May10 13:21

I'm not sure if this is the right category for this, but I'm sure the mods will move me to the right section if not. The purpose of this thread is to generate ideas for potential game makers looking for a starting point for their games or just to add an additional scene to make their game stand out from the others of similar genres. This just seems like the most likely board that game developers will read which is why I posted this here. For me what attracts me to a game is more the plot of the game, much more so than the visuals. What I'd like to do is start a discussion about what plots you want to see in games, what ideas you find worked in other games you've played, what Ideas you find didn't work in games but may work with a bit of tweaking and would like to see more of. As stated above, the point of posting in this thread is to create an idea generator for game developers or future game developers so any ideas shared in this thread can be considered fair use for the purpose of others making games. I love playing erotic games with diverse plots and I'm sure there are a lot of independent developers out there doing good work that would like ideas of what we want to see. So let's share our ideas and help each other get what we want.
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Re: Ideas You Want To See In Games

Postby TheGreatJoeGargery » Tue, 16May10 13:22

My first idea isn't really my idea but a plot from another erotic media. There's a porn movie from 2006 called the New Neighbors. The plot revolves around a pair of exotic new neighbors that move into a middle class neighborhood who just happen to be demons from hell intent on corrupting the whitebread community. One of the memorable scenes in the movie is pretty early on, where the protagonist, (a husband and father with a wife and two late teen/early 20'ish children) is invited to a poker game with the male member of the new neighbor combo. The rest of the people playing poker are also demons and the man is tempted with one of his daughter's friends whom the demon's have "corrupted" off screen. I think as a game this could have an "Invasion of the Body Snatchers" vibe, where people are introduced into the game and then end up changing personalities as the game progresses. The protagonist could have a "corruption meter" where he loses the game and becomes a demon thrall if he gives into temptation too much. The goal of the game could be to find a way to end the demon threat.

Another idea is a combination from two other games and could be more of a way to enhance another game rather than craft a whole new one. Skip this paragraph if you don't want minor spoilers from Living With Temptation at LOP and Brad's Erotic Week by Wolf. What I'm thinking that this could be used for is in a game where two characters, either a boyfriend or girlfriend or husband and wife, are becoming more sexually adventurous. In Living With Temptation there is an ending where the couple ends up visiting a sex-club in their neighborhood. In Brad's Erotic Week there's a scene where he's talking to his coworker about her previous nigh before, when she tried to find you at your normal bar but you went somewhere else and she had an adventure of her own at the bar. The scene is you talking with her and trying to get details of the previous night from her. So my idea is to have a scene where a couple attends a sex club, but when they attend they are met by friends (probably the ones that told them about the club) and are split up and shown around the club. The player character then has an adventure that night but his girlfriend/wife goes off on her own and he doesn't see what she was up to that night. There could then be a scene the next day where the boyfriend/husband is trying to get details of what she was up to through dialogue choices. His wife may share or lie depending on player score and/or affection or by some other game mechanic (which could unlock a bonus scene at the end of the game which details exactly what his significant other did). If movies have a mantra stating "Show, don't tell" to guide filmmakers then I think games should have a similar mantra stating "play, don't show" whereby as much information should be conveyed to the player by having them play through it.Honestly I also think that Living With Temptation would also have been better served by introducing either neighbors or work friends that spark the couples interest prior to the vegas trip that is the catalyst for the new found adventurism. I'm imagining a scene where the other couple is invited for a dinner party which turns into a semi drunk hot tub/pool session that turns into a game of truth and dare where the one couple ends up disclosing some of their sexual adventures which gets the player and his partner thinking about things like that (basically opening up another path in the game).
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Re: Ideas You Want To See In Games

Postby yahoo » Tue, 16May10 16:30

This: https://www.literotica.com/s/the-perfect-game
As a game, not as an illustrated story, and maybe with different characters. It would require an insane number of rendered pictures, most of which would be unused for most playthroughs. It would need a lot of work to make sure that the game within the game was actually playable. But I'd love it.
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Re: Ideas You Want To See In Games

Postby rabbie » Tue, 16May10 21:18

More teasing and build up to the sex scenes/nudity is something i always look for in games, i feel like most of the fun in these games... is the chase.
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Re: Ideas You Want To See In Games

Postby Alleykatt » Tue, 16May10 22:48

I would like to see more games about corrupting innocent faithful wives into complete whores and sluts.
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Re: Ideas You Want To See In Games

Postby TheBellboy » Wed, 16May11 11:14

rabbie wrote:More teasing and build up to the sex scenes/nudity is something i always look for in games, i feel like most of the fun in these games... is the chase.


Pretty much this. I don't like games that take forever to advance, where you just have to grind the same stuff over and over again to progress. But on the other hand, in a lot of games there's no pace at all.

An example from a demo that I played:

You're a girl that's just run away from her abusive drug addicted father living in the slumps. All of a sudden you have an apartment/home and you're starting your job as a waitress. It's your first day and you have no job experience. The day goes fine until you drop a glass onto the ground. Your boss sees the incident and tells you to meet him in his office. He orders you to strip naked and jerk his cock. Wait what?

This killed the game for me. There's just no build-up, barely any teasing (the boss ogles you once, maybe twice?) and it feels really fake. I know games are fantasy, but a little bit more realism really makes a big difference.
What I really want is some voyeurism/teasing/perverseness in the form of downblouse/upskirt shots, peeking, staring at x, naughty situations that aren't full on sex etc.

On a related note, what I want to see less of are:

- other worlds, demons etc. This almost always detracts from the game, results in this obtuse story with way too much dialogue and doesn't really add anything.
- young boys that look like 13 year old Bieber with 20inch dicks.
- all women in a game having supermodel bodies and huge tits. It just makes things boring. Big boobs are great, but when everyone has them then things become stale.
- boring combat/stat grinding. This can make a game really boring, really quickly. Usually the 'combat' is just clicking the same command over and over again. Same goes for stat/money grinding. I don't mind short games, stretching things out with pointless shit is just the worst. A little bit is ok, but when some creators make the grinding difficult then I hit the uninstall button real fast.
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Re: Ideas You Want To See In Games

Postby Skelaturi » Wed, 16May11 16:33

There was one idea what spooked in my mind for some time and i even forwarded it back then to 1 of the known developers on the forum which it would be fitting for. A game with a rival team in (future)sports was the idea, multiple endings and a harem mode ( guess who i forwarded it too). That all is not new, my idea was a 2nd game where you would play as the rival team, both game would have small amount of hints towards the other game, both have a similar but different story and overall different girls. Idea is basically old Pokemon Red versus Blue.

The harem endings would unlock a code which for both games could be combined and unlock super-harem mode. Get the girls from game Y to be on game X and vice versa. And to make it even more difficult which i later thought off. Game Y would have a different art-style 3d and game X would have a more hentai animated one.

One can only imagine, cause this would be a hell of a project.
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Re: Ideas You Want To See In Games

Postby katakana132 » Wed, 16May11 17:30

I'd like to see more:
-Innocent or naïve Wife/Husband corruption. Wife gives in to temptation or on vacation or @ the strip club or during night out with new coworkers. Could be same with husband. Did the other party have an agenda or was it really innocent curiosity? Will it happen again or was it a one time thing that the spouse never needs to know about?

-Swinging gone "wrong" where the couple decides to try it and one of them gets exposed to more than they imagined. Rules get broken, sneaking around happens and generally erotic scenarios of almost getting caught/getting caught, cuckold, open marriage etc...

-More foot play

-Seduced by spouse's or boy/girlfriend's friend, business partner, family member etc.

-A revisit to Shark's Jungle scenario of an outsider exploring the depths of the tropics etc and being taken advantage of by "local traditions".

-Dating sim where you can actually lose your date to other people while out and about. If stats get too low or interactions go a certain way he/she can actually end up with someone who approached you @ the bar or club...or your roommate. You end up alone or go looking for them and find them...together.

I've written the framework for most if not all of these, but have not had time to fully explore each story.
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Re: Ideas You Want To See In Games

Postby katakana132 » Wed, 16May11 18:06

Also, more proportionate girls. Not over the top boobs or perfectly shaped bodies...a little curvy or "plain" is also great when the graphics are done well. Short, tall...more variety
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Re: Ideas You Want To See In Games

Postby TheGreatJoeGargery » Fri, 16May13 03:54

katakana132 wrote:-Swinging gone "wrong" where the couple decides to try it and one of them gets exposed to more than they imagined. Rules get broken, sneaking around happens and generally erotic scenarios of almost getting caught/getting caught, cuckold, open marriage etc...


This is good, especially in games with multiple endings or paths. Sometimes what one would consider a bad ending could be considered a good ending for someone else. One setting I've thought about is a husband and wife get into the swinging lifestyle. They both go on dates at the same time with other people and you can send and receive texts from your spouse at various times (when you go to the bathroom, when your date goes to the bathroom, etc.) to let you know how your date is going. Then the pressure is on to have a good date, because if you don't you end up going home early and have to receive the texts from your spouse having a really good date. Or worse yet, sending texts that never get responded to which makes you wonder even more.

A second scenero would be a husband and wife that enjoy going to a club seperatly, where they play a game where the wife sits at a bar and sees if anyone hits on her. It may be interesting if someone does hit on her very effectively and the husband watches her walk away, or if the husband gets distracted by a woman and when he looks back, he finds his girl is nowhere to be seen.
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Re: Ideas You Want To See In Games

Postby cj1015 » Wed, 16Aug31 03:38

I could post a myriad of stories...
but along this theme...

Swinging couple trade
Swinging couple dates.... That is like TG said they go to a bar and try to pick someone up...
Swinging couple watches one another-
Swinging couple ends up at an orgy...
Swinging couple gets abducted....
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Re: Ideas You Want To See In Games

Postby cj1015 » Wed, 16Aug31 03:45

The good ending is they go on a swinging cruise?
She gets impregnated?
He impregnates someone?
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Re: Ideas You Want To See In Games

Postby ErospaceGame » Mon, 17Dec04 00:37

In general, how important is it to players for there to be an emotional connection between characters before erotic scenes? Obviously, for some kinks this doesn't make sense, but I know that I personally find games a lot more appealing with believable relationships with weight.
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Re: Ideas You Want To See In Games

Postby tlaero » Tue, 17Dec05 04:55

Hey ErospaceGame, welcome to the lagoon.

I personally feel that an emotional connection between the characters is critical, possibly even more important than the erotic scene. If people just want nudity and sex, they'll watch porn. Games need to provide something you don't get in porn. The two main options for that "something" are gameplay and story. I'm a fan of both, but if you're going to primarily focus on one of them, I say it should be the story. Others may disagree, of course.

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Re: Ideas You Want To See In Games

Postby yahoo » Tue, 17Dec05 22:53

I'm with tlaero on this. If it's supposed to be a game, then I want to feel engaged and into it so that I want to play it, finish it and replay it to find what I missed the first time around.
That means that the most important part is the writing, both the story and editing. A lot of Russian games these days (perpetual version 0.1, sometimes progressing to 0.2 and then abandoned) seem like they hold some promise, but the language is so dreadful that it makes them unplayable (and I believe this is what puts off many people from supporting the developer, and causes the project to be abandoned).
Second is the engagement and immersion in the game. That's also down to writing, but I want the story to feel believable and not strain my suspension of disbelief.
And third is that graphics need to be at least bearable and relevant to the story and to the setting. I'm immediately put off by bikini chainmail in an ostensibly historical game, or shaved pubic hair in virtually any game set in 80s or earlier (or all men circumcised in a game set outside 20th-21st century USA).

If the "game" part is not worth it, I'll just rip out the pictures, take a look at them and then delete the game outright. Seriously, if you want nudity, download porn.

As for the content itself, I'm looking for something that has a married couple around thirty, maybe with kids, maybe not, and you play as one of them (or maybe choose one at start of the game) to rekindle love and passion in their marriage. They may or may not have others interested in them.
It should start with a sex scene where the player can't sleep afterwards, recount their life choices so far, events leading up to that evening and realizing that he virtually begged for sex and feels that his wife didn't really share the mood, and even though he knows she was satisfied, he decides to do something about it.
If it starts with the wife, it should be the same, but the husband is asleep and she's thinking that she's not giving 100% in the marriage, but is overworked and too tired to be passionate for her husband.

It would be awesome if somebody picked up on that idea, but at the same time, it would be impossibly hard to write well.
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