Hey guys,
Just wanted to let you all know that the October release of House Party is officially here! Lots of new changes in this version, and it is running very stable. This is a milestone release because I’m feeling like the engine is running very smoothly, and I can focus a lot of my time next month on details instead of painstaking under the hood stuff that you guys don’t see. Of course, I’m sure a lot of you notice the better AI, interaction, movement, and gameplay as a result of the engine work, but I know you guys are getting anxious to get more game play out of me, and we’ve gotten to the point where each new build should have a decent amount more, starting with this one!
Check out the development blog for more information about this release and the other releases that have become available:
http://games.eekllc.com/index.php/2016/ ... upporters/The biggest feature of this new version is the Questing system, which you will be able to use to keep track of which objectives you’ve completed and not completed each play through. For an official list of playable content/quests in the game, go here:
http://forum.eekllc.com/viewtopic.php?f=4&t=1364This will help you keep track as to whether or not you’ve unlocked all available content. This list will be updated with each release.
If you are not a Patreon supporter, you can download the latest public build here:
http://games.eekllc.com/index.php/category/downloads/