Best Game Engine For a NEW Game

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Re: Best Game Engine For a NEW Game

Postby lee1400 » Wed, 14Dec03 21:32

Super wrote:
lee1400 wrote:
Super wrote:Well, did you do the tutorials? Any questions after that?

If so, I think you should post them in this thread viewtopic.php?f=11&t=2076

I did not find textbooks. Can you provide a link?


There should have been some Word documents included with the download of Adventure Creator?

I found nothing

If I would be able to understand the principle, the further I would understood.

In the "Belle" is simple. Put a picture and put different text, transitions, etc. All visual, visible every step.
In "Adventure Creator" so the same?
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Re: Best Game Engine For a NEW Game

Postby Super » Wed, 14Dec03 23:54

https://mega.co.nz/#!R1kxUbgA!ify4Ev03c ... gtmfL7S9_Q

I zipped the tutorial folders, take a look at them.

Can't really speak for Belle, but AC was easy to use. Maybe Belle is better for you, but I can only help with AC.
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Re: Best Game Engine For a NEW Game

Postby lee1400 » Thu, 14Dec04 00:39

Super wrote:https://mega.co.nz/#!R1kxUbgA!ify4Ev03ca75pefpAmOYINcTKDhM7vfjngtmfL7S9_Q

I zipped the tutorial folders, take a look at them.

Can't really speak for Belle, but AC was easy to use. Maybe Belle is better for you, but I can only help with AC.

Thanks. I am now take a look.
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Re: Best Game Engine For a NEW Game

Postby Hentaikid » Thu, 15Feb12 12:41

The blender game engine is what I'm using for my game project, Drow Huntress. The engine is built into the blender 3d suite and is fairly versatile, no idea if it could go as far as replicating Sims level, but if you're a programmer you can do a lot more, I just move data blocks around :)
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Re: Best Game Engine For a NEW Game

Postby lustful_illumination » Mon, 15Apr27 14:11

Unreal Engine 4 is a great engine! Besides C++, you can also use Blueprint to make game mechanics. Blueprint is a visual programming system. You should check out the videos about Unreal Engine 4.
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Re: Best Game Engine For a NEW Game

Postby velteyn » Sun, 15May03 19:07

Hi all again !! Its a lot of time since my last post !!

As you know I’m passionate about game engines !! After my usual game egnine net scan to find out someting new I came across THIS (!!!) :

http://www.adventuregamestudio.co.uk/

do you remember that old style pont n click adventures ?

Take a look on its features:

Platforms: Windows 7, Windows Vista, Windows XP, Windows 2000 (Linux and Mac ports available for AGS 2.x)
Resolutions: 320x200 up to 1024x768, depending on your style.
Graphics filters allow players to scale up to a supported resolution if necessary
Colour depths: 8-bit (palette), 16-bit (hi-colour) and 32-bit (true-colour) all supported
Graphics: DirectDraw 5 and Direct3D 9 drivers are built-in
Audio formats: OGG, MP3, WAV, MOD, XM, MIDI
Audio features: Crossfading music, ambient sounds, footstep sounds, multiple sound channels
Voice speech: Speech packs supported with easy system to link lines of text to audio files
Video formats: AVI, WMV, FLC, OGV (Ogg Theora); full-screen only
Workflow: Set up the basics with point-and-click; define how the game reacts to events with scripting
Scripting: Simple yet powerful Java/C#-style language
Script editor: Built-in with Autocomplete, Syntax highlighting, Calltips, Online Help
Script debugger: Built-in debugger allows placing breakpoints and stepping through script code
Translations: Built-in support for translating your game text to different languages
Plugins: Plugins are available to enhance AGS with extra features
Compiler: Game is compiled to a single EXE file for distribution (or span multiple files if you prefer)
Source control: Integration with any MSSCCI system (eg. SourceSafe, Perforce)

What do you think ?
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Re: Best Game Engine For a NEW Game

Postby Super » Sun, 15May03 19:34

Well, if you want to make something with that, then go ahead. I'm sure people here will play it
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Re: Best Game Engine For a NEW Game

Postby velteyn » Sun, 15May03 20:37

Ok !! Infact its exactly what I wanted for a sexy game [img]images/icones/icon17.gif[/img] type!! Its also open source [img]smile/eek.gif[/img] and free engine with a big community too. Zero royalties, zero limitations: so zero probs. (If it works as I'm expecting)
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Re: Best Game Engine For a NEW Game

Postby Super » Sun, 15May03 22:49

Well then go for it! People will love to play your stuff. And even if no one here knows about that engine, I'm sure we'd still help with game design and story design and art critique. Speaking of which, did you do any art yet?? May want to have people look at your work, I dunno, I'm not a professional.
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Re: Best Game Engine For a NEW Game

Postby velteyn » Wed, 15May13 10:26

Art ? Im not an artist so I'll have to use yours 3D models converting them to 2D. Then I'll write down a story. If someone wants to take a look on that engine , is welcome !!
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Re: Best Game Engine For a NEW Game

Postby jilliangates77 » Wed, 15May13 23:16

I've read through this and downloaded Belle, used another similar builder called Jstory and downloaded Renpy as well.

Of all the above, I wasn't "Happy," with any of them for various reasons, mostly the version of the compiled HTML export to play in a web browswer, also be cross compatible, mobile friendly, etc. Then bought the Tyrannobuilder on Steam (windows only) - I like the web based export idea which wasn't immediately obvious to me with Renpy, however, like Renpy, Tyranno uses a proprietary syntax rather than Javascript like Belle & Jstory.

Tinkering mostly with 3d programs myself to build a game, but that's my 2 cents on the thread, hopefully it's helpful to everybody else as a summary of other options.
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Re: Best Game Engine For a NEW Game

Postby velteyn » Sat, 19Sep07 18:07

So after may years we are into the Godot Game Engine era https://godotengine.org/

Fully Open source 2D and 3D , python like script language, capable of deploying games in HTML5 , Android, PC.

Godot is Free and Open-Source Software available under the OSI-approved MIT license. This means it is free as in “free speech” as well as in “free beer.”

In short:

You are free to download and use Godot for any purpose, personal, non-profit, commercial, or otherwise.

--> NO USE RESTRICTIONS AT ALL <-- if you know what I mean :sarcastic:

Go to see the features here https://godotengine.org/features
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Re: Best Game Engine For a NEW Game

Postby MaxCarna » Sun, 19Sep08 15:28

velteyn wrote:So after may years we are into the Godot Game Engine era https://godotengine.org/


Wow, look like a very ambitious project, very comprehensive, like Unity and Unreal.

Do you have any examples of 3D games made with this platform?

I read the Learn session, it is very well documented
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Re: Best Game Engine For a NEW Game

Postby Greebo » Sun, 19Sep08 18:55

I thought the whole thing about "Waiting for Godot" was that he never arrives :lol:
“Anyone who believes what a cat tells him deserves all he gets.”
― Neil Gaiman
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Re: Best Game Engine For a NEW Game

Postby velteyn » Fri, 20May01 10:06

MaxCarna wrote:
velteyn wrote:So after may years we are into the Godot Game Engine era https://godotengine.org/


Wow, look like a very ambitious project, very comprehensive, like Unity and Unreal.

Do you have any examples of 3D games made with this platform?

I read the Learn session, it is very well documented

We are in 2020 and now I have a showcase with full examples of games made with Godot:

https://youtu.be/UEDEIksGEjQ
https://youtu.be/AIapugketbs

I also bought a course for learning it on Udemy platform (10 bucks) I NEVER found an engine so easy to use... Definitely my choice after so many yeas !!
Here is the course:

https://www.udemy.com/share/101WnMBEIYc1lRQHo=/
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