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Re: fleet visual novel EXAMPLE no registration required

PostPosted: Wed, 11Jun15 22:26
by Craban
I respect your position but because we start to list alternative approaches I thought I jump in.
Java was and still is my favorite language so my very first game was done in Java. Then I got curious and tried Flex 4 (i.e. for the flash player) for the next one. I can understand you do not want to spend too much time in programming but into the game. Me neither so I first created a Java program that let's me compose the story and logic visually and creates a flash. That way I had fun with both - Flash and Java - and saved me quite some time doing all in Flex ;-)

Re: fleet visual novel EXAMPLE no registration required

PostPosted: Wed, 11Jun15 23:42
by fleet
Noted. We need to get back on topic. [img]images/icones/icon13.gif[/img]

Re: fleet visual novel EXAMPLE no registration required

PostPosted: Thu, 11Jun16 14:06
by Josefus
Hi Craban,

'Me neither so I first created a Java program that let's me compose the story and logic visually and creates a flash.'

Can i try this Javaprogram?

Re: fleet visual novel EXAMPLE no registration required

PostPosted: Thu, 11Jun16 17:51
by Craban
Sorry for getting off-topic. For the java program see viewtopic.php?p=39873#p39873