fleet wrote:Using DAZ3 I morphed a very good nude Michael 4 figure and successfully opened it in DAZ 4. Will the autofit feature allow me to use the 3 pieces suit for Michael 3 on Michale 4? If so, how do I use it?
My goal is using Aiko 3 clothing on Stephanie 4 (morphing Stepanie 4 now).
I don't have any M3 items in my runtime at present. I can walk you through applying V4 items to M4, the process will be the same for M3 to M4.
If anyone wants, I could make a video of this over the weekend. The official vid is found
http://www.youtube.com/watch?v=gBGzfNgfdyo1: Load your M4 into the scene.
2: Load the clothing item you want, by
fitting it to M4.
3: Go to the
scene tab, and make sure the
clothing is selected.
4: Make sure the
scene tab is selected. Left click on the drop down box just above the
scene tab (it looks like 4 horizontal lines with a triangle at the top corner)
5: From this drop down menu select "Edit" -> "Apply smoothing modifier"
6: Now go to the
Parameters tab. A new option is added called
Mesh Smoothing.
Ok now there are 4 (well technically 3) options you need to consider.
Enable Smoothing is on by default (so you don't really need to bother with it)
Collision Item Defines what other item in the scene the clothing you are using interacts with. At present you can only have 2 objects interacting eg. a shirt and M4. So you can't (at present) have say, a blouse, checking collisions with Victoria
and a separate bra. (I personally hope they do provide an option for multiple interactions in future. Hello VPL!)
Smoothing Iterations tries to smooth out deformations of the items mesh. This is especially useful when you use extreme poses of your characters. If you look at the video I linked above, you'll see how it can even be used to improve the underlying V4 mesh at shoulders etc. Basically the higher the number of iterations, the more Daz tries to smooth out "wrinkles".
Collision Iterations This is the biggie. This tells daz how many times to check if the clothing mesh is passing through the characters mesh. In practice you'll want to play with this and
smoothing iterations to get the effect you want.
ImportantWhen you adjust the Smoothing or Collision Sliders
let Daz process. There is a lot of maths going on, and your system may (will) slow down. Also the higher you set you iterations (ie. the further to the right you move the sliders) the longer the maths takes.
I'm off work tomorrow, so I'll make some example renders.