Games for 3D glasses

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Games for 3D glasses

Postby Josefus » Sat, 11May07 22:56

Games for 3D glasses

I will ask now directly. What you think about games that can be seen with 3D glasses.

Shark's games have brought me to 3D. I wanted to recreate these games with real figures. The new media allow for real 3D, whether with red / blue, yellow / green or shutter glasses. Why should we not use it. So, I can and will make the times. What do you say.

As an example, once the image from the project 'The Assistant'


Image
Last edited by Josefus on Sat, 13Aug31 22:25, edited 1 time in total.
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Re: Games for 3D glasses

Postby Craban » Sat, 11May07 23:36

As you ask directly... I don't have 3D glasses and no plans for 3D television. As long as it's not something you're going to find in the majority of families I won't bother with those red-green renders.
DAZ and similar programs can do much more than the usual rendered game scenes. High resolution textures, light and shadows can do so much to a picture and that got my attention. In the end we enjoyed photographs for nearly 200 years and with computer generated pictures we are still far behind when it comes to a realistic look.
At least for my projects I'll skip the pseudo 3D for a while.

Of course this is a matter of taste and a question of what you want to create.
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Re: Games for 3D glasses

Postby Josefus » Sat, 11May07 23:58

Hi Craban,
You're right of course. Only I'm a bet that the 'sex industry' has the finger at 'pseudo-3D' .
We were already on, even in 3D. Only Bill Gates has scaled back for now. I have programmed under 386-PC 3D helmet systems. They were successful. Even for the players!
OK. There were medical problems that will always exist. But should one start. It's easy in Poser or DAZ arrange a second camera as the default parent to camera2. This is the beginning. The parameters can be read or get from me. This is the beginning. With a Python script can render the same two images or to the desired form (Inter Lease or red / blue) to be summarized. The computing time is the same. This requires OpenGL.
Why must it always be the porn industry?
Canst thou yet already using photo textures. Also for the avatars and the backgrounds.
Who's stopping it? Actually, only the constraint of 'fast' to want to show you. Do not take personally. So we are developers but now times.
I for sure!
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Re: Games for 3D glasses

Postby woody » Sun, 11May08 07:52

i find 3d a pain on the eyes cant even watch my sons 3ds without my eyes hurting lol
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Re: Games for 3D glasses

Postby Hey Chief » Fri, 11May13 06:14

I too have a problem with the "3D" movies hurting my eyes, I even tried a few on my Sony system and the problem still is there for me. So to answer your question about a "3D" Game, no thank you, save your time.

Thanks for asking
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Re: Games for 3D glasses

Postby sinthoras » Fri, 11May13 16:05

I don't know how much work it is to edit an existing game so it will be "3D certified", if it not that much work, maybe you could create a game in normal and in 3D mode?
I would really love to give it a try!
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Re: Games for 3D glasses

Postby Josefus » Fri, 11May13 23:32

hi sinthoras,

This will be no great action. Just a test.
I'll try it anyway. Sure, it must have been switched. So from 3D mode to normal mode.
The only drawback is the huge amounts of data.
With color-3D I could make to create the frames for the mono-mode from the 3D images at run time. This is the only viable way to reduce the amount of data.

The only question is ... Color or 3D shutter glasses.
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Re: Games for 3D glasses

Postby sinthoras » Sat, 11May14 09:31

I'd prefer colored 3D, but that's only because I don't own shutter glasses ;)
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Re: Games for 3D glasses

Postby TheBrain » Sat, 11May14 22:33

Personally I don't think 3D will add anything to your "games". The visual quality of the models, textures, etc. will be the limiting factor and to be honest there's a lot of improvement to be made there. And that's even without considering 3D, if you add that then for example, in normal images you can probably get away with having a more or less cylindrical penis with a decent bumpmapped texture. But if you want to make a red/green 3D image out of that the illusion will fall down... Not to mention the amount of time it will take to get it right, you're better off spending that time on improving the image quality as a whole (Pusooy's games would be an excellent example).
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Re: Games for 3D glasses

Postby Rikwar » Sun, 11May15 04:48

TheBrain wrote:Personally I don't think 3D will add anything to your "games". The visual quality of the models, textures, etc. will be the limiting factor and to be honest there's a lot of improvement to be made there. And that's even without considering 3D, if you add that then for example, in normal images you can probably get away with having a more or less cylindrical penis with a decent bumpmapped texture. But if you want to make a red/green 3D image out of that the illusion will fall down... Not to mention the amount of time it will take to get it right, you're better off spending that time on improving the image quality as a whole (Pusooy's games would be an excellent example).

The feeling's mutual got to agree with the TheBrain here !
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Re: Games for 3D glasses

Postby Josefus » Mon, 11May16 10:12

Hi Rikwar, hit ,

Finally someone who tells me that the quality of my games is not good.! Thanks!!

I have been now 6 Story / games here. Feedback to almost zero. Downloads per well over 1000 to 2000 pro game. So tell me how I can change it if no one writes what!
'Master tailor Boeck' since 05.Mai 2011 online. Opinions = 0.

But one thing is certain, Pussoo will never be my scale, thats a profi level!!. I don't know the tool with using by Pusoo.
Phreky and Thaleros games are my scale. That is always a tightrope walk. High quality = high effort. My pictures are really good way.
Unfortunately I have only these resources. (Poser5 and DAZ-standard equipment)
So what I make of it. (Doing, not just speeches).
Tell me what you do not like, or rather it shows me .. A picture is better as 1000 words.

What is wrong with the demo image above?

The lagoon lives through the people that show was. Who dare to make something of himself. Earlier, I described why I want to try 3D. In addition I wanted to hear something. Thanks for your reviews. Makes contact at the games, want to appeal to her.


Thanks
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Re: Games for 3D glasses

Postby Craban » Mon, 11May16 19:38

Hi Josefus,

I think you're disappointed by the missing feedback but it's a general problem. Look, I even allow anonymous feedback just to make it as easy as possible for people to tell me about even small issues. All I got was less than 10 messages that way and the beta plus the final was played more than 11000 times since I started the counter. That's the good thing of the discussions you just started. It's usually more effective than any general purpose feedback option.

Some posts above I stated my goals in regard to rendered pictures so I don't need to repeat. But as puso's technique was mentioned: He described roughly how he does it and what I got is that there is quite some post-processing of the rendered pictures. He spends a considerable time on each and every picture and there is a reason why it takes him months to produce a game he's satisfied with. I won't claim that I know exactly how he works but I understood it's a real big effort.

The programs and resources may not be the limiting factor. The experience from the last months is that it's more the learning curve and the time you want to spend in that hobby. (I try to forget the frustration about the two lost scenes though.) In the DAZ forum you can see examples of wonderful art from experienced users. At least for me that's not really discouraging because I'm pretty sure they have spent and still spend much more of their spare time in DAZ that I'm ever willing to do.

As far as I understood The Brain's comment it's more like I wrote above: DAZ can create amazing pictures when you work with lights and shadows, high res textures and - of course - in the ray-tracing engine. You mentioned once you use the OpenGL render. That is initially built for real-time rendering where speed is the key factor. If you have to render hundreds of thousands of surfaces in under 10 milliseconds then OpenGL is fine. Programs like DAZ use that for the interactive work and a preview. But for a final picture where time does not matter that much ray-tracing is just way superior. Even with today's powerful GPU real-time shadow algorithms look more like hacks than something related to optic in OpenGL. Ray-tracing can approximate the effects of light much better and you have more control over the level of quality the render produces.

Don't take me wrong: A certain level of realism is my goal not necessarily that of everyone doing 3D renders. There is no right or wrong. For example there is a toon shader in DAZ just because there are enough users who want their renders look like painted comic strips. In the end it's a matter of taste and everyone may find his style and push that to the limit.
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Re: Games for 3D glasses

Postby Josefus » Mon, 11May16 23:22

Hi Craban,

Thank you for your comment.

I understand your remarks.
I do the story-games only as a hobby. I am interested in the technical aspect. Therefore, the Expermente with music, graphics and many other things I'll describe here as projects. I want the quality of course also be good. But only so much that no one hits me in my games around the ears.
I should just not ask more and just wait. Critics always sign. Therefore, I will still make no purely grossly flawed games here. (Only to stimulate a discussion).
I admire your and stamina of the other artists present their works here.
I have unfortunately not.
I've had enough when the picture about what the text expresses describes in detail.

I will not pay any money for any special tools. I am more interested in the technical aspect. Therefore, the tests with music and other things for the Inter net.

It may be that I misjudge me with 3D or the artificial intelligence in the target. I would regret it later determined that if I had not done it.
I look at the work of artists (I am thinking up really well) where I do not deviate from minimum requirements should.
My games are actually far only been Clicking stories.
This will change guaranteed.
Therefore, I will accept the advice to Ray-Tracing. It just looks better. I can live with frustration. Advice from people who only want, but nothing can I read only. For professional bean counters I will sour.
I always remember that there is a porn industry. There have been and will always invent new things, so that the user willingly paid money.
Since we do not talk about green / yellow glasses or something.

I bring my experience of other 3D worlds here. Yes I use the lagoon as a test. Here are very demanding users. They're my benchmark.
And for that I make my story-games. As best I can.
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Re: Games for 3D glasses

Postby leonizer » Tue, 11May17 14:12

Hello Josefus,

First - in terms of 3d gfx in your games.
I guess, as someone mentioned before, you need to learn more about rendering techniques. Everyone starts from the beginning but with time your skills should improve. For instance we, in LOP games, spend hours and hours working over optimal rendering settings - yes, we work with DAZ3d to. We use it for all our characters renders. This tool has huge potential if you use it right.

Someone mentioned Reality LUX renderer - yeap, it's great but not for games. It took ages to render single image (at least 10hours) so it's useless when you work with a game containing at least 50 renders. We use standard Delight render (DAZ3D 3.X) but from the beginning we use UberEnvironment (I guess it's standard light system for the DAZ3D 3.X, it can be bought for about 30$ for DAZ3D 2.0). We are using it for about 1 year now but we still didn't learn it in a way we would like to. If you want to work with Uber, you need rather fast PC - at least dual core with 2GB of RAM. Below that it will be a pain in the ass.

So my advice to you is to concentrate on your 3d kung-fu. For instance we, with every new game, test new rendering settings. It's a good way to learn the software and improve your skills.

And about 3d effects in game - I think it's a future and some pioneers are needed to start the revolution :)
Just look at this: http://www.heraldsun.com.au/entertainme ... 6042065638

We were also thinking about launching a 3d game for simple glasses but we decided to postpone this project cause it was to much time consuming (at least 2.5x standard time for renders and postproduction).
An issue here also is a matter of 3d glasses - not everyone has it but... if someone really would like to play a game with 3d effects, he can find some tutorials how to create such glasses with simple element that you can find in your home (for instance: http://www.youtube.com/watch?v=sIEn9z0oBE8).

Regards
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Re: Games for 3D glasses

Postby Josefus » Tue, 11May17 23:17

Hello leonizer,

Thank you for your good advice and tips. I have looked at the links.
Very informative. The topic is very stimulating. The tools I have written to me. I'm going to definitely.
Who wants to see it can. Initially, simple color glasses.

Conclusion:

Nobody asked for it, but it's coming anyways: 3D porn. (and 3D games)

Here are two examples for my game.....

Image

Image


Regards
Last edited by Josefus on Sat, 13Aug31 22:27, edited 1 time in total.
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