by Craban » Tue, 10Mar02 03:59
I have some ideas how I could evaluate the 3DzzD engine but keep the workload low enough for a small one-man-project.
I'd like to create a little 3D game around that story: A king (or whatever sovereign) protects and locks his daughter when he leaves his castle. Now he's gone quite long and some of his servants think it's time for a brave man to free the princess. The avatar is the young man trying to free her and there are several obstacles like loyal guards and locked doors. The result should be more like a strategy and puzzle than an action game.
And here's the problem: For a 3D game you need models with animation data. The 3DzzD can read and process key-framed 3DS models. For the very first approach I boldly took one of Shark's models but they have neither a skeleton nor keyframes.
As we now have a development and projects forum I dare to ask: Is there anybody out there willing to contribute some models? I think I can work on the environment and the details but my skills are really not in the field of good looking 3D humans. I tried before and failed miserably. This will be a non-profit little project and I plan to keep the source with an open license. That means that the models should be usable for such a project (in other words: royalty-free and redistributable).