As the subject lines says, what I am looking for are the elements that makes up a complete dating game.
When I began playing these games, it was purely for enjoyment. Most of them focused on "visual style", for lack of beter terms. And the ourney towards 3D graphics began. Some use Poser, others - like the owner and creator of this forum - uses Anim8tor. For me, I use DAZ Studio. So, the focus was pretty much on how to create realistic shadows, skins of the characters, what props and scenery to employ.
Then I began and I soon met a brick wall,the story itself. Left to my imagination, I soon found out that I was destined to walk the same track as anybody else had done before me. And I really didn't want that, JADT (Just Another Dating Game)!!
So this is why I post this very elemental part of the dating game. What elements consists a successful dating game? I read that Ariane had thoughts about lack of romance in the dating game. Obviously there are things we can easily think of, like:
1.Introduction
2.Dining
3.Dance
4.Wine
5.Walk on the beach
6.Shower
7.Hot Tubbing
8.Moon gazing
9.Truth or Dare
10.Amusement park
11.Photo session
12.Drive to 'a place'
13.Bedroom activities
And so on.
Those things I listed up came from Ariane's dating game. And I think I've had these thoughts before, which I also have expressed. What I am looking for aren't primarily the places (which can vary immensely), but the steps forming the game itself.
So, the game starts out thus:
1.Introduction
Then what? Either:
A) Dining
or
B) Dancing
Maybe dancing should be confined to later in the date? You see my confusion, right? So here's where you, the read comes in. What logical steps should one take.