Money Talks Game (was:First time playing around in DAZ and F

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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby gymfrog » Fri, 11Feb25 18:58

I have only found 14 pics so far.
I wish there was a list of the end game for each of the girls, at least then you know you have more to work with.
It is hard to tell if you have gone as far as you can with each one. Don't have the patience to scroll my mouse over every pixel in the screen on every dialog.
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Craban » Fri, 11Feb25 23:24

Tjommi wrote : And Craban, please do something about the cursor and the hotspots :)

The cursor already changes. Maybe the contrast or hue on your monitor is too low to see the difference? Outside of hotspots the hand is dark and the hint text will disappear.
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Squeeky » Sat, 11Feb26 02:53

gymfrog wrote : I have only found 14 pics so far.
I wish there was a list of the end game for each of the girls, at least then you know you have more to work with.
It is hard to tell if you have gone as far as you can with each one. Don't have the patience to scroll my mouse over every pixel in the screen on every dialog.

See this comment by Craban, it doesn't satisfy all of your desires. Craban also suggests in a comment a little further that you consider a "win" if you get just one picture (to each his own eh?):
That comment:
http://sharks-lagoon.aceboard.fr/p-2153 ... m#id114838
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Craban » Sat, 11Feb26 21:55

Another minor update: The transition between images is smoother and there is a gallery of images at the end.
Some texts have been corrected - thanks to Squeeky.
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Squeeky » Mon, 11Feb28 04:24

Craban posted back in Sexy Girls. There he mentioned experimenting with hairstyles. I'm afraid that the request there is likely to get buried really quickly.

Check his comment there but maybe discussion is better contained here.

For my part, I haven't decided on all images but as I list these the character seems to me to be a little more mature/sophisticated as I progress along 'my age-line'.

PT-002 [16/17]
JH-001 [19/20]
GH-002, SH-001, GH-001 [27/28]

Perception can be difficult - my daughter, at about the age of 26-28, was asked for age ID before being allowed to pass into a casino! She did look about 17 and even now looks younger than her age.
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Greebo » Mon, 11Feb28 05:01

Hairstyles can cause interesting reactions.

Two or three years back my son drew my attention to some research that was carried out concerning motorists overtaking cyclists. The proximal distance of the motorists passing a cyclist was measured when the cyclist was wearing
a)A helmet
b)No helmet, short hair
c)No helmet, long wig

It seems that in case
a) motorists would drive past close to the cyclist
b) they would pass further away
c) they would leave a wide berth

It would seem that cyclists are safest from other road users when they are long haired girls without helmets.
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Craban » Mon, 11Feb28 05:06

Interesting study! and bad luck for the borg queen ;-)
(hint: added one more picture)
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Greebo » Mon, 11Feb28 05:46

[img]images/icones/icon15.gif[/img]
“Anyone who believes what a cat tells him deserves all he gets.”
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Squeeky » Mon, 11Feb28 07:06

Craban wrote : Interesting study! and bad luck for the borg queen ;-)
(hint: added one more picture)

I really hope that she recovers quickly from the chemo/radiation theraphy.
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Graen » Mon, 11Feb28 08:22

Just a small bug, the gallery says you have one more picture than it shows you.

Also, it would be nice to separate the gallery by each girl. With each girl's gallery telling you how many pictures (you have / total).
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Craban » Mon, 11Feb28 23:17

Squeeky wrote :
I really hope that she recovers quickly from the chemo/radiation theraphy.


Ah, no therapy. That is how she would look like after she was assimilated and got part of the collective. :-)
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Craban » Tue, 11Mar01 00:21

Graen wrote :
Just a small bug, the gallery says you have one more picture than it shows you.

Also, it would be nice to separate the gallery by each girl. With each girl's gallery telling you how many pictures (you have / total).


The bug is fixed. I counted one picture double instead of using the correct one.
To tell how many pictures are possible per girl is a bit tricky. This is not linear so the game logic cannot easily determine how many there are. Depending on your way through the game you can get a subset of a total of 26 pictures. I could only count the maximum manually and adapt the gallery display. The risk I forget that when I add more shots is quite high ;-)
I see some tricky situations coming up in a non-linear flow.

There may be an in-game hint in the future but for the time being I'll just add the figures to the project page.

In build 166 that is: Lucia 6, Simone 5 and girl with no name 11.
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Craban » Tue, 11Mar01 01:26

Please note: If you leave a message in the feedback form and ask a question make sure you leave some address where I can reach you.
Without that replying is a bit challenging for me.
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Tjommi » Tue, 11Mar01 03:10

I am sorry for beeing such a nagging twit, but I still got issues with the hotspots. You are correct that the cursor glows when an action is possible, but there are several places in the game where you click anywhere on the screen to move on but get an alternative action somewhere on the screen. This for me at least is very hard. A couple of example are when you get the girl in the park to step aside and the hotdog girl.

Is there something you can do about this?
Or am I beeing unreasonable now? Basicly I am asking if you can make it a little easier to find the hotspots. I gotta go back to my original suggestion. When you can click anywhere on the screen to get the action to move on and there are one or 2 hidden hotspots, if you could perhaps change the cursor to a thumbs up or something so slow people like me could find it too. Any solution that would work for you would do the trick.

Btw I got 17 pictures in total, and that is all that I find.
Now that I am done moaning and bitching, I want to tell you that I absolutely love your game. It's very interesting and as I said earlier it got tons of potentional. Even now as a beta it's bigger and better than many of the so called "games" out there.
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Re: Money Talks Game (was:First time playing around in DAZ and F

Postby Craban » Tue, 11Mar01 03:39

I'm still not sure I get you right so let me try to explain how I did it. Then it may be easier to disuss the situation you have issues.

Pictures shown and waiting for your action (I call them displays) have either (1) one or more distinct hotspots and none around or (2) a fullscreen hotspot that catches the area with no distinct ones. The fullscreen one may be the only one on a display (3) if there is no other choice than to continue.
The distinct and smaller ones on the "catch-else" hotspot are typically used to branch into a small loop of actions which can be skipped (kind of bonus actions). The exception is the park scene which is meant as a tutorial and where you cannot skip an action without being sent back to the beginning.

As far as I got you you're talking about (2) but maybe ask for a method to distinguish that from (3)?

If case (2) is what you want to see made easier then I think the hint should be as much of a help than a third shape of the cursor. The text in the lower left corner changes in the same speed as another cursor shape would do. I still fail to see the advantage.

Though if you're suggestion really targets a hint whether a display contains any smaller hotspots than the fullscreen one then I'd agree that another cursor shape or maybe even a simple 'continue' button would make it easier to navigate through the game. In that case you would know when it's worth while searching and when you just have to click. I'm not sure whether that would make it too easy considering this (unfinished) game is rather short.
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