by tlaero » Wed, 11Mar23 08:00
Craban, you're right that positive is better than negative. So we need to come up with a positive reason why she's turning heads.
Okay, how about something that starts out a bit negative and moves to positive. Character growth is interesting, and to grow, you need to get better, which implies starting less than better.
So, say she's got a male friend who isn't her boyfriend. Maybe he's gay, or maybe he's the husband of one of her friends. Someone safe who isn't hitting on her. Say that she doesn't think she's attractive, think's she's fat, etc. Typical female insecurities.
Now her friends are trying to convince her that, no, she's actually really attractive, she just needs to show some self confidence, stop slouching, smile more, etc.
So, to help build her self-image, they suggest having her turn heads in a department store. Part of the game mechanic would be that the more she accomplishes, the more confident she becomes, which lets her do more stuff.
So, maybe at first she has trouble doing much more than smiling at a guy. When that works, she starts standing up straighter. Then add in flicking back her hair. Then unbuttoning one button on her blouse. Etc.
Think of it kind of like an RPG where she "levels up" and gets more skills, which in turn helps her get more experience, etc.
In what I just described, the objective is self-confidence. The gameplay is a path toward building self-confidence. And the reward can be just about anything you want, since confidence is its own reward.
Of course, if it's going to be an erotic game, the player reward is her having sex with a guy in the dressing room.
In fact, sticking with the RPG theme, make there be difficulty levels for the guys. Some are easy to impress, while others take higher/harder techniques. The final "boss" as it were is someone that, for whatever reason, is extremely desirable, and hardest to win over. Etc.
Does that give you any ideas or anything you want to work with?
Tlaero