sylakone2 wrote:One way to speed up your renders is to do like I have done with Model Friends.
I render the scene without the characters and high quality.
It takes quite a while but I can use that one render for multiple scenes.
Then I render just the character with different expressions and poses with similar lighting and save it as a png.
These renders are very fast due to minimal geometry.
I use Photoshop or the free alternative Gimp to superimpose the characters onto the rendered jpg of the scene.
This is fast and efficient way but is really only good for conversations.
For events I do full renders with the characters they do take a while but I think it's worth it.
I often work on the coding side of the game making process while an image is rendering so I can still work on it without losing the time it takes to render.
Or you can use a technique similar but even faster that I used in Dreaming with Elsa:
- You pose everything, character, lights, camera.
- You lock your camera so it won't move
- You hide your character and clothes.
- You render the scene background.
- You hide everything but the character and clothes, and lighting, so your character is on a blank background
- You use your rendered background as Background for every pose of your character.
The downside is that you have to keep the same camera angle and lighting but it's faster to render because you'll only render the character and nothing else. Good for those dialogues shots and animations.