Thanks Tjommi!
In court I would swear that I had tried it, and didn't work! But it worked now! Did you cast some spell on the net?
@
Yads: First of all congratulations and thanks for bringing to us a RAGS game that doesn't involve mind control, transformations and violence, all stuff that I refuse straight away.
Now, the cons:
1.- As Almeida pointed out, the game is a monster (in size) and if you reduced the images to 512 it could have a much more reasonable dimension.
2.- As Almeida said too, there are too many rooms without a purpose. You could have a couple of them, with descrïptions, as "red herrings", but at least five with no descrïption at all is too much.
3.- In (A)IF each room and object must have a full descrïption. You did it with objects but not with rooms. Besides if in a room descrïption you talk about some object, it must be in the list of the room's objects.
4.- In RAGS, the image box is for illustrating the text and not for replacing it. This is a comment related to the contents of one of your posts, not about the game itself. Just like you, English is not my native language, just my third, but a well written text is what I appreciate more in a game.
5.- I found at least a bug: if you take the binoculars, go to the balcony, watch the neighbourhood and don't keep watching, come down and knock at the door, there is no answer and there is no way to end the game (good or bad ending), besides closing the window. I found this because I was trying as many possibilities as possible for avoiding the sleeping beauty...
OK these are my two cents about your first game!
Before I sign, when you correct some parts and eventually add some more stuff to your game I volunteer to beta test it.
Cheers!