Hey Chief wrote:lydia, It is good to see you back. I know that most of us missed you and your inputs
lydia02 wrote:Have started a new project and still considering the right game engine for it. Have tried out renpy with it's dating sim engine for it's event scheduler and stats bar. Even put together a demo to give players an idea of how the concept would work in renpy,
Have called the game pop star as it involves the player in the role of talent manager. His task is to train a teen girl to be a pop star. The target at game end is to have enough popularity to reach pop star status. In the renpy demo, this is done by choosing from various actions to build up different stats. The actions start with default events and build toward event opportunities to further lead to the pop star goal. But for right now it's just the one day demo. This allows me to get a feel for the software as well as player response.
Suppose this goes in the project section were I to post the demo. But first question is is this demo something players would have an interest in trying out? As mentioned, most looking for an overall response to how well renpy acts as the game vehicle. Not enough material to get a real sense of character or what the game truly offers. So post if you have an interest in such a discussion.
smokindavis wrote:Is the full version of this or of your other games available for purchase?
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