I started on Playforceone.com amazed with the sprite animation of the LOK team and stumbled upon the Lesson of Passion game series. As of recent, I found it necessary to make an account on New Lagoon in order to have my voice heard in regards to the newly released LWT2 and praising the OG LWT. I posted a comment at the bottom of the original LWT 2 post on the LOP blog, but I fear it will never be seen, so I went to the only other site I feel could effectively convey my ideas to iskanbot and Leonizer on. I am a male undergraduate in Computer Science and an overall connoisseur of the arts. I feel that this was an appropriate introduction, so I will put the post my original comment from the LOP blog here, as they have apparently shut down the LWT2 thread on New Lagoon.
"As a suggestion for the expansion or future games, I realize you are attempting to divert away from the typical stat grinding in this game, but I feel that, considering the respect mechanic and high fluidity of the 7 day sequence, more stats would be integral to a truly intricate and cohesive experience to LWT fans.
Mainly, STRENGTH(STR)and PERCEPTION(PER).
I believe that fleshing the game out to 21 days on vacation at your cousin’s house due to some unpredictable mishap would greatly benefit the overall experience and add more time to play with the true shining gem in this masterpiece: the RESPECT mechanic.
I think the RESPECT mechanic is brilliant in the sense that it can change so quickly and change the tide of the story, opening up the endings to be wilder than anyone could have predicted. In the base game, their are many opportunities to increase the respect mechanic based on the trivial actions in the six day span, but with STR and PER , I think these actions can be improved upon tremendously.
Placing static objects that increase these without consuming too much time would work, but I think incorporating increases into invested time with selected characters would be pretty cool as well (STR: Jogging with Antoinette, Swimming with Gabriel, Exercising with Tracy, Mountain Climbs/ Hikes with Lisa, Tennis with Richard) (PER: Watching old Olympic Tapes with Antoinette, Reading with Tracy, Studying with Lisa, Helping Gabriel clean the various rooms of the house, Helping Richard in his study)
The amazing thing about this is that adding the respect meter to these simple concepts eliminates the need for a separate meter for desire and love as they are all encompassed in this respect meter, and it allows for multiple scene variation.
For example, on the night where Tracy wears the pink suit to the washroom and states she’s going to shower, with high RESPECT she comes back regardless and has sex if you sleep before the day ends, with low RESPECT and high PERCEPTION, if you take a nap or go to the bathroom, you’ll see she hasn’t changed out of the bathing suit, but left a note from Richard. With an even higher PERCEPTION you can peek through Richard’s keyhole, OR find his key in his office (even though with this option Tracy comes back to the room and passes out with stains on her bathing suit), OR with high enough STRENGTH you can bust down the door (but she escapes), or with high enough STRENGTH and PERCEPTION, you can break in through the window, and based on your level of respect choose your role in it (very low respect: cuck path, low respect: voyeur/cuck path, same respect: threesome/divorce path, high respect: epic threesome, very high respect: make Richard watch, stemming to extra scenes with Antoinette)
That is just one idea expanding off a small scene around day 3-5. The possibilities for Day 4 are just jaw-dropping, let alone the rest of the game. The possibilities with LWT 2 are simply astounding. I’m aware that the developers and writers have their own lives and jobs, but this is like the goldmine of erotic gaming and interactive adult narratives; the perfect cross between intellectual and raunchy.
As a longtime avid fan of the LOP team’s work and supporter of all their latest installations, I would feel wrong if I didn’t suggest ideas I felt could positively impact these games. As previously stated, I realize adding more scenes and readjusting code is a tedious and intricate process, but I truly believe a game that brings intricacy, depth, and a feeling of connection to the characters at a caliber higher than that of LWT1 (which is OP already) would be VERY well worth the wait.
Either way, whatever you all decide to do in the future, I’m excited and in full support!
Thank you for the quality content!
I’m also a computer science undergrad, and would love to look at the code used in these games if possible, or get an idea of the process behind your artwork. If not I appreciate you opening up these forums to feedback and suggestions. I tried to post this on the New Lagoon, but it wouldn’t allow me to.